GPriske
gabe.odditynook.com
GPriske
@gabe.odditynook.com
I make games, direct teams, animate characters, write books, and cook bagel pizzas.
When a car running on empty makes it over a hill, it feels like huge progress because it was against the odds. When a car with a full tank makes it over the same hill, that success is easy to forget. 'Working hard' and 'being productive' are not necessarily the same thing.
January 1, 2026 at 5:41 PM
a computer science degree is really the only degree that matters in the game industry. artists get hired for portfolios not degrees. any degree in "game design" specifically is going to be far less versatile with far fewer opportunities. making your own small games is the best place to start.
January 1, 2026 at 7:34 AM
no problem! You can definitely publish indie games in any of the engines, it's more to do with what that indie game can entail. for example. but hugely succefull games like Undertale were made in very limited engines like Game Maker.

if you go to school, it's not as fun, but...
January 1, 2026 at 7:31 AM
and to wrap up this ridiculously long thread, I'll note that I have about 15 years of experience in unreal. once you learn it, once you get over that moutain of a learning curve, it feels like magic. I'm thankful it's the one I chose, but feel great empathy for anyone trying to learn it lol
December 31, 2025 at 4:58 PM
In godot, you have hard limitations in terms of what can be done and you don't have many career opportunities. however, you can bring smaller games to life much faster and with less frustration.
December 31, 2025 at 4:54 PM
in summary:

In unreal, the question is never "can it be done" it is always "how long will it take." ideal for cutting edge visuals and high paying jobs.

In unity complex systems can be difficult to build, but /most/ ideas are doable. there is work to be found but generally lower pay.
December 31, 2025 at 4:53 PM
Unity: the direct middle ground between the two engines. Much harder to learn than godot, but much easier to learn than unreal. this is because it has more limitations than unreal, but more tools than godot.

You can find work in unity if you want a career. and most of your game ideas will be doable
December 31, 2025 at 4:50 PM
most complicated to learn. getting the hang of unreal can be very difficult and frustrating. If godot is learning to make a sail boat, unreal is learning to build a helicopter. Drastically more difficult, but once you've built it, you can fly anywhere.
December 31, 2025 at 4:46 PM
Unreal offered incentives. it was largerly because they're much larger team/budget could implement bigger tools faster. Tools like Nanite and Lumen revolutionized game visuals. if you're an artist who wants to work with the most cutting edge tools, you can't beat unreal. however, it is by far the..
December 31, 2025 at 4:43 PM
Unreal basically owns the industry. they bought art showcases like Artstation, they bought up art tools like quixel, and they signed exclusivity deals with Disney, CD Projekt Res, Ubisoft, and Arkane studios. The big boys have mostly moved to Unreal. to be clear, that switch wasn't just because...
December 31, 2025 at 4:38 PM
Unreal: for many years Unity and Unreal were competing for the title of 'industry standard', both maintaining equally legitament roles in the industry. however, the people who develop unreal also developed fortnight, meaning they have more money than God. Now...
December 31, 2025 at 4:36 PM
however, Unity and Unreal are industry standard. if you're looking to pursue a career in game dev, you will have a hard time finding work in godot. in short; if your goal is only ever to expirement casually, especially with 2d games, use godot.
December 31, 2025 at 4:33 PM
Godot: easiest to learn but most limited. Things that would require hard work to implement in Godot are built in tools in UE and Unity. this is a blessing and a curse- fewer tools to learn means fewer tools at your disposal. if your goal is to make small games casually, it may be ideal.
December 31, 2025 at 4:30 PM
switching engines can be quite frustrating. ai recommend pick and sticking to one. I see people saying it depends on what you want to accomplish. So I'll do a break down of each engine in this thread...
December 31, 2025 at 4:29 PM
I enjoy 94% meaning there is a 6% chance of failure and the reality of probability makes failure very possible with those numbers when rolled frequently. in any rng game the most exciting thing that can happen is succeeding on a 10%. Should that secretly be 0% because it so unlikely?
March 22, 2025 at 12:48 AM
Not an abject failure to understand player POV when I'm giving my POV as a player. Lots of people arent into rng, that's a totally fair stance. It would blow if I wanted to play Chess and loaded up Stick Fight instead. that doesnt make chess bad, its just a different game and advertised as such.
March 21, 2025 at 7:33 PM
There is an absolute mountain of story driven games with no rng. The genre isn't broken for following through with a basic expectation of the genre.
March 21, 2025 at 3:54 PM
The idea that the % shown doesn't match the % given is confirmation bias. No design stands to gain from fudging stats to be less effective and rng always leaves some players feeling short handed. It's ironic to say 75% doesnt feel like 75% but also 94% should actually mean 100%.
March 21, 2025 at 3:53 PM
Hello! I'm bipolar and have worked on dungeon defenders, Roblox, a bunch of indie games, and a variety of Disney projects I'm not allowed to talk about. I also run a game studio currently making a ttrpg and narrative adventure game.
December 22, 2024 at 4:23 PM
Sounds like some tarantula propaganda to me
December 21, 2024 at 8:49 PM
Look at those omen of odin ass eyes with the ability to form life long memories of human faces. You are defending the enemy, sir.
December 21, 2024 at 7:43 PM
I joined bluesky to get away from toxic rage batting. Get your hyper-intelligent necrophiliacs outta here
December 21, 2024 at 3:28 AM
Awesome! Yeah, Id recommend starting with something like a SHMUP. Its a genre thats super easy to make content for, with most of the work coming in the polish phase. It might not be the grand vision of the impact you want to make on the industry, but it'll give you the tools to get closer to that :)
December 12, 2024 at 8:23 PM