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gameincube.bsky.social
GameInCubes
@gameincube.bsky.social
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The first boss in 7 seconds... Sometimes it feels like this game isn't that hard, but the stats say that 52% of players get defeated by him.

#gamedev #indiedev #indiegame
December 26, 2025 at 2:26 AM
A feature for true dominators.
Every portal where you hold 1st place turns green.
If someone beats your record, you’ll notice it instantly - and can respond right away.

#gamedev #indiedev #indiegame
December 24, 2025 at 10:19 PM
❄️❄️❄️ #gamedev #indiedev #indiegame
December 24, 2025 at 4:40 PM
[v1.1.0] with leaderboard launches Friday evening - Dec 28, 18:00 UTC

Join around launch time for simultaneous play and help test the server under load. Let’s see how it holds up.

#gamedev #indiedev #indiegame
December 24, 2025 at 7:40 AM
December 22, 2025 at 4:47 PM
Beta 1.1.0: MVP version of the leaderboard
The game itself is fully free, but since I have to pay for the server, the leaderboard is available only to players who bought the DLC.

#gamedev #indiegame
December 22, 2025 at 2:00 AM
New BETA [1.0.3-beta] for hardcore players:

- VSync toggle
- Anti-Aliasing toggle
- Frame queue = 0
- Hardware cursor instead of virtual

This significantly improves input responsiveness.

#gamedev #indiedev #indiegame
December 18, 2025 at 2:36 PM
Sometimes during playtests I heard: “This reminds me of OSU!”
Very different games, but similar in how demanding they are.
Maybe it actually makes sense to reach out to the OSU community?

#gamedev #indiedev #indiegame
December 13, 2025 at 10:59 AM
October 6, 2025 at 9:17 PM
Reposted by GameInCubes
【キュレーター投稿】FLOSS
無料プレイのアリーナシューター
3種の攻撃方法を使い分け
AIMしながら反射神経をフルに使う
プレイヤー腕試し系ゲーム
#Steam #FLOSS @gameincube.bsky.social
store.steampowered.com/app/4003010/...
October 6, 2025 at 9:23 AM
200! Just a day before release. Some might say it’s not much, but I don’t need more. A whole 200 people signed up for some brutal action, and I’m really happy with that.

#gamedev #indiedev #indiegame #steam #game
October 5, 2025 at 11:27 AM
Why not push the wishlists up to 200? That would look beautiful.

#gamedev #indiedev #indiegame #steam #game
October 2, 2025 at 1:50 PM
What’s an endgame without a boss rush?

#gamedev #indiedev #indiegame #steam #game
October 1, 2025 at 12:06 PM
New player particles sound

#gamedev #indiedev #indiegame #steam #game #sound
September 30, 2025 at 8:29 PM
September 30, 2025 at 8:56 AM
Reposted by GameInCubes
Fantastic and challenging top-down shooter from @gameincube.bsky.social up on the channel youtu.be/oEtI-YSvUAY #indiegames #indiedev #gaming #demo
Stylish And Simple, But Challenging Top-Down Shooter - Floss
YouTube video by MicBeMac Games
youtu.be
September 28, 2025 at 9:04 PM
Not a single step back

#gamedev #indiedev #indiegame
September 29, 2025 at 11:26 PM
Still building new endgame levels - the map has grown huge, but I still haven’t squeezed everything the game can offer.

#gamedev #indiedev #indiegame
September 26, 2025 at 10:36 AM
I spent a long time building up karma to make this post (and others). I’m really curious if it will bring in any traffic at all. So far, all my attempts have been like “a lot of effort, but only +10 wishlists.”

#gamedev #indiedev #indiegame

www.reddit.com/r/indiegames...
Spinal-cord brawling in top-down. FLOSS open playtest on Steam.
www.reddit.com
September 24, 2025 at 3:06 PM
Designing for aggression: how forces players into proactive combat?

#gamedev #gamedesign

www.reddit.com/r/IndieDev/c...
From the IndieDev community on Reddit
Explore this post and more from the IndieDev community
www.reddit.com
September 23, 2025 at 10:35 AM