discocandybar.com/2025/11/23/t...
discocandybar.com/2025/11/23/t...
Last night I cracked a pack and found Goliath, one of the specific cards I had a big part of designing.
Hard to see here, but he’s foil.
Last night I cracked a pack and found Goliath, one of the specific cards I had a big part of designing.
Hard to see here, but he’s foil.
discocandybar.com/2025/11/20/q...
discocandybar.com/2025/11/20/q...
discocandybar.com/2025/11/19/a...
discocandybar.com/2025/11/19/a...
discocandybar.com/2025/11/18/t...
discocandybar.com/2025/11/18/t...
discocandybar.com/2025/11/14/o...
discocandybar.com/2025/11/14/o...
F*€& / FIGHT THE EMPIRE.
F*€& / FIGHT THE EMPIRE.
No complete cuts through the shell for a while…
No complete cuts through the shell for a while…
I start by cutting out the BACK of the pumpkin, not the top. It makes it a lot easier to get an even scrape on the front from the interior. Consistency of the scrape is key to getting the front thin enough for the eventual mid-tones.
I start by cutting out the BACK of the pumpkin, not the top. It makes it a lot easier to get an even scrape on the front from the interior. Consistency of the scrape is key to getting the front thin enough for the eventual mid-tones.
This old game design where players built steampunk-ish airships while trying to defend their goods from other players and sky pirates. The prototype is long since lost, but lo and behold, there’s evidence of it!
This old game design where players built steampunk-ish airships while trying to defend their goods from other players and sky pirates. The prototype is long since lost, but lo and behold, there’s evidence of it!
Stay tuned.
Stay tuned.
Great card interaction? Not at all. But I still laugh so hard when I think about getting this into my first set design.
Great card interaction? Not at all. But I still laugh so hard when I think about getting this into my first set design.
GO M’S!!!
GO M’S!!!
In all of these projects, I’m supporting/collaborating with another game designer. It’s been incredibly rewarding to be exploring game concepts and making progress with another game creator. Looking forward to seeing where it all leads!
In all of these projects, I’m supporting/collaborating with another game designer. It’s been incredibly rewarding to be exploring game concepts and making progress with another game creator. Looking forward to seeing where it all leads!