@gameuxsummit.com
120 followers 8 following 48 posts
This is the official account for the #GameUXsummit, managed by Celia Hodent.
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daekeonkim.bsky.social
Hello there👋 This is my very first post on Bluesky!

Earlier this week, I successfully finished my first talk in my career @gameuxsummit.com.

Many thanks to @celiahodent.com, GAMASTE, AP Hogeschool Antwerpen, and all sponsors for giving us the opportunity, and everyone who joined the event! 🙏
gameuxsummit.com
We’re so glad that you had a good time!! ☺️
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rowandaneels.bsky.social
#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)

I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.

A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
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gamedeath.bsky.social
Just wanted to share a historical moment (or canon event?) of listening to David Sears at #gameuxsummit
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invinciblejane.bsky.social
Not me showing appreciation to South of Midnight as a speaker at @gameuxsummit.com … just to have their creative director David Sears speak right after me!

Please show that game even more love, its development journey is SO interesting.

#GameUXSummit
Jane speaking in front of an audience with a presentation on South of Midnight game. David Sears giving a presentation about South of Midnight at the Game UX Summit
gameuxsummit.com
It’s a wrap for the #GameUXsummit ‘25! Thank you so much everyone and see y’all next year ☺️
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rystorm.com
Sometimes you may not know. So ask a consultant. Ask an expert what they know.

(A recurring theme at the summit is: Find an expert, and ask them.)
You may not know everything, but there are experts
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rystorm.com
1. Is this southern gothic?
2. Is this class struggle?
3. Is this esoteric talents?
4. Is this truth and hope?

These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.
The four questions and sub questions
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rystorm.com
David talks about his growing up in the US south, and how that eventually led him to build South of Midnight.
Southern states Yellow mailbox Photos from the South South of Midnight
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rystorm.com
'Sensitivity reading' is not about forcing DEI, censorship, judging, or woke/broke.

It is about immersion, being memorable, avoiding backlash, and a virtuous cycle.

It is about creating quality content. Like you would with historical projects.
Not about this Is about this
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rystorm.com
Can you imagine making a movie about the French Revolution without a French historian? Or about northern mythology without an expert? An accessible website without including disabled people?

Of course you would include an expert on the thing you are building. The same goes for culture.
Can you imagine
gameuxsummit.com
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
Photo of David Sears presenting his title slide
gameuxsummit.com
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
Photo of Jennifer Lufau presenting her title slide
gameuxsummit.com
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
gameuxsummit.com
The last Pecha Kucha speaker is Eloi Duclercq (user researcher at Ubisoft), talking about “Playtesting online multiplayer games before they go live”.
Photo of Eloi Duclercq presenting his title slide
gameuxsummit.com
Next up, Piotr Miernik (lead UX/UI designer, GUI.systems) is presenting his Pecha Kucha on “Design Once, Deploy Everywhere: UI design systems for AAA games”
Photo of Piotr Miernik presenting his intro slide
gameuxsummit.com
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)
gameuxsummit.com
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
gameuxsummit.com
Holger Wurst: Yes, I know, the y axis marker is missing..

Game UX summit audience: [big laughter]

Those who know will know 😉😂 (#LabelYourGraphAxis)
rystorm.com
For their peers in the space, retention is going up. But for themselves, it's going down.

That's bad, so let's fix it.

(Also yes the Y axis marker is missing. He cannot share hard data, but the gist is clear)
Graph of retention
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rystorm.com
Can you change the first time user experience of a game 7 years after launch? Let's find out in our next talk, featuring June's Journey. A hidden object game, free to play, on mobile, it's a flagship title for Wooga
The title slide
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rystorm.com
Next: EEG or Not EEG, for World of Warships testing.
Title slide Equipment used
gameuxsummit.com
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey”

*First-Time User Experience
Photo of Holger Wurst presenting his title slide
gameuxsummit.com
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
Photo of Kamila Isaeva presenting her title slide
gameuxsummit.com
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”.

Time for some SCIENZZZZ!!! 😊
Photo of Mike Ambinder presenting his title slide