Gavin Clayton
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gavinclayton.bsky.social
Gavin Clayton
@gavinclayton.bsky.social
Hello! I'm the creator and lead developer behind Daggerfall Unity.
Now working part-time on another game.
Devlog: https://dev.interkarma.net
Location: Australia
Asset manager can now import a mix of files and folders while preserving source hierarchy on import. Asset builders are multithreaded and run even while files are being copied, so whole process completes in about the same amount of time as file copy, including thumbnails for textures and models.
July 1, 2025 at 9:58 AM
Deep Engine drag-and-drop several hundred FBX model files into asset manager
June 29, 2025 at 12:57 AM
Early stage of Deep Engine's asset rebuild and hot-load in action. After editing and saving image file, the build system detects change to source file and rebuilds it into a texture asset based on current meta properties. Note editor thumbnails on left update after image is saved.
June 8, 2025 at 1:56 AM
Animation retargeting now working well enough to throw all kinds of animations at all kinds of models. This whole process was really involved. I had to set up a retargeting pipeline to handle joint-to-joint mapping, pose correction, and proportion correction.
March 30, 2025 at 8:19 AM
Working on game time and day/night cycles. An animated sun disc follows directional light as it rotates through the sky. Also animating environment light intensity on a curve. Now to animate sky colour gradients and a few other refinements, and I'm done with skies for a bit.
February 27, 2025 at 12:29 AM
As much as I want to go nuts working on awesome clouds, I can't get bogged down. A quick compute shader to render noise into a texture cube will do for now.
February 24, 2025 at 7:12 AM
First video of functioning terrain painter tool. Paint two textures at once with brush radius, UV scale, and slope threshold. The slope threshold controls how the horizontal and vertical textures are blended. UV scale defines texture repeat.
February 13, 2025 at 4:14 AM