Gianni Di Giovanni ✈️ MIGW
@gdig.bsky.social
260 followers 74 following 150 posts
I make radio and games journalism for ABC and I run SIFTER making three podcasts.
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gdig.bsky.social
G'day I'm off to MIGW today looking forward to seeing you! Here is where I'll be:
🎻 High Score (Sun)
🚀 Games Week Launch
👨‍💻 GCAP - doing a talk on Mon w @hopecorr.bsky.social @harrisonpolites.bsky.social @sagefoxx.bsky.social at 3PM + Tue
🫶 Games for Change (Wed)
🏆 AGDAs
🎨 Parallels
🎮 PAX Aus
gdig.bsky.social
Hope so mate! Make sure you say hi if you see me
gdig.bsky.social
The talk is

✨Games Journalism and the Dev: How to make your game stand out so journalists pay attention✨
If you've ever wanted to ask questions to a games journalist about how and why they do what they do (turning the tables a bit which is great) this is your chance.
3:00PM at GCAP on Monday.
gdig.bsky.social
G'day I'm off to MIGW today looking forward to seeing you! Here is where I'll be:
🎻 High Score (Sun)
🚀 Games Week Launch
👨‍💻 GCAP - doing a talk on Mon w @hopecorr.bsky.social @harrisonpolites.bsky.social @sagefoxx.bsky.social at 3PM + Tue
🫶 Games for Change (Wed)
🏆 AGDAs
🎨 Parallels
🎮 PAX Aus
gdig.bsky.social
My actual journalism dream is to have a story I wrote printed in a magazine.
Feels like a lofty goal in 2025! Magazine journalism was a defining inspiration for me as a kid, inspired me to get into this career.
gdig.bsky.social
Vaporwave soundtrack and some Dreamcast graphics and we are there
gdig.bsky.social
Spellbinder yes, also Ocean Girl seems like a perfect franchise to revive for the zoomers who love the aesthetics of the 90s
gdig.bsky.social
Oh damn this was a great show you’re in for a treat
musophrenic.bsky.social
This Friday on ABC Classic, we're rebroadcasting the massive Indie Symphony II concert by Orchestra Victoria, which I had the pleasure of hosting back in July, on a special extended edition of the Game Show 🎮🎻🎺🪈🥁



(Art by the incredible @theboyofcheese.bsky.social 🖌️)

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Reposted by Gianni Di Giovanni ✈️ MIGW
gdig.bsky.social
Nice, I might see if I can come find you or catch up with you another time online
gdig.bsky.social
This looks incredible. A thrill to hear te reo in trailer too. Are you bringing it to MIGW this year?
Reposted by Gianni Di Giovanni ✈️ MIGW
veselekov.bsky.social
Trailer for our new #inidegame called Penguin Colony! We are collaborating with Lenval Brown (Disco Elysium, Ultrakill) to bring this unique re-imagining to life

www.youtube.com/watch?v=aylG...
Reposted by Gianni Di Giovanni ✈️ MIGW
barmearme.bsky.social
Schedule live!
At PAX Aus I have the privilege and pleasure to facilitate the Kirrip Wilam room, a space for Indigenous people to showcase, connect, recharge and share their pop culture fandom.

Check out the schedule for the room in the link below (filter: Kirrip Wilam) and come and say hello ☺️
paxaus.bsky.social
The PAX Aus 2025 Panel Schedule is NOW LIVE! Here are HUNDREDS of cool things you can see and do at PAX this year! aus.paxsite.com/en-us/schedu...

The Official PAX Aus 2025 Mobile App is also live too! Get downloading and start planning your PAX! aus.paxsite.com/en-us/connec...
gdig.bsky.social
Thanks to @hopecorr.bsky.social for being my eyes on the ground for this story!
gdig.bsky.social
ACMI today opens Game Worlds a big exhibition featuring Silksong WoW Sim City. I spoke to Dean Ravenola from Neopets and Robin Walker original developer on Team Fortress alongside Beth Johnson, ACMI Curator for a look at the exhibit. www.abc.net.au/news/2025-09...
This Aussie game broke the internet. A new exhibit reveals how it was made
An exhibition at Melbourne's ACMI will pull back the curtain on how iconic games like Hollow Knight Silksong, Team Fortress, Neopets and Sim City were made.
www.abc.net.au
gdig.bsky.social
Honestly just moving between keyboards of different sizes is enough to do this!
gdig.bsky.social
You are braver than I, I’m firmly in the QWERTY camp 🏕️. I feel like the technical advantage of moving to Dvorak is outweighed by that skill building that would be required. It’s why I’ve never learnt how to use FinalCut Pro or Pro Tools. It’ll slow me down too much!
gdig.bsky.social
I got to be a little bit romantic about the idea of typing, writing and the QWERTY keyboard when I spoke to David Marr on Late Night Live on Radio National last night. Take a listen with some ASMR clickety-clacks of my mechanical keyboard www.abc.net.au/listen/progr...
Why do we use the QWERTY keyboard? - ABC listen
The QWERTY keyboard wasn't designed to be fast or logical. It was created in the 1870s to stop typewriter keys from jamming - and to suit telegraph operators working in morse code. Since then, more ef...
www.abc.net.au
gdig.bsky.social
This is awesome, can’t believe you designed it in Unity that’s genius
gdig.bsky.social
Nail biting, but that was a classic Dockers way to end the season.
Reposted by Gianni Di Giovanni ✈️ MIGW
astroblob.bsky.social
Silksong is out today - and I am so excited to share my deep-dive into the game's development.
I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:
Interview with Team Cherry for Hollow Knight Silkson
From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.
www.acmi.net.au
gdig.bsky.social
I bought it on Humble because that wasn’t getting hammered