Hundreds of free tutorials and open-source demos: http://gdquest.com
Si tu as des questions particulières sur Godot ou besoin d'aide sur le choix d'un moteur, n'hésite pas à demander.
Je dirais que la meilleure recommandation va dépendre en partie de tes objectifs, du temps que tu as disponible, et de tes projets.
Si tu as des questions particulières sur Godot ou besoin d'aide sur le choix d'un moteur, n'hésite pas à demander.
Je dirais que la meilleure recommandation va dépendre en partie de tes objectifs, du temps que tu as disponible, et de tes projets.
The big gains are only for heavy logic run exclusively inside of the C# runtime, like running performance intensive algorithm with pure C#.
The big gains are only for heavy logic run exclusively inside of the C# runtime, like running performance intensive algorithm with pure C#.
Especially if you move more things to C++ and have your folks in a plain array.
Especially if you move more things to C++ and have your folks in a plain array.
In the short term I'm mostly going to consolidate the existing material and work toward making maintenance and porting to Godot 4 easier later on. On the content side the past few days, I addressed the most pressing things.
Then later in 2026-2027 we'll iterate and refine
In the short term I'm mostly going to consolidate the existing material and work toward making maintenance and porting to Godot 4 easier later on. On the content side the past few days, I addressed the most pressing things.
Then later in 2026-2027 we'll iterate and refine