A mix of Satisfactory, Planet Crafter and Star Wars Galaxies.
I'm what you would call: a "NERD".
I love series, movies, videogames, computers, programing, streaming...
Today I managed to finish the logic for the building system. I can now build foundations/floors, walls and so on. Grid snapping and snapping works.
I wish I had more assets to use, rn it's just fast-made objects in the ue5 modeling tool.
Today I managed to finish the logic for the building system. I can now build foundations/floors, walls and so on. Grid snapping and snapping works.
I wish I had more assets to use, rn it's just fast-made objects in the ue5 modeling tool.
It was a buy few days, here's what I worked on:
Map update, Player stats, Resources Spawn, Surveying, Drones and a lot on the survival aspect of the game.
It was a buy few days, here's what I worked on:
Map update, Player stats, Resources Spawn, Surveying, Drones and a lot on the survival aspect of the game.
Testing my "super good looking hover plank".
I also tested it on landscape and it works.
Which means I'm done with coding, now I've got to work on the looks.
youtu.be/G9-uLpVjgqs
Testing my "super good looking hover plank".
I also tested it on landscape and it works.
Which means I'm done with coding, now I've got to work on the looks.
youtu.be/G9-uLpVjgqs
No, I'm not dead and the project isn't either.
There's just nothing new to report. I work on improving and fixing the systems I already have before moving on, so I don't get overwhelmed later on.
This is the way!
No, I'm not dead and the project isn't either.
There's just nothing new to report. I work on improving and fixing the systems I already have before moving on, so I don't get overwhelmed later on.
This is the way!
- went through my blueprints to find redundancy and managed to clean up a lot.
- optimized some processes
- learned some new stuff for animations (jumping looks worse now but made sliding better, still learning)
- went through my blueprints to find redundancy and managed to clean up a lot.
- optimized some processes
- learned some new stuff for animations (jumping looks worse now but made sliding better, still learning)
- Fixed Splitters & Mergers (still a few visual bugs though)
- Added a recycling machine like the one in "Planet Crafter"
Input an item and you get the components back.
For example a Steel Ingot would give you 3 Iron Ore and 3 Coal back.
- Fixed Splitters & Mergers (still a few visual bugs though)
- Added a recycling machine like the one in "Planet Crafter"
Input an item and you get the components back.
For example a Steel Ingot would give you 3 Iron Ore and 3 Coal back.
I've been working on splitters and mergers for several days now. Splitters are working but mergers don't.
New update as soon as I get this fixed.
I've been working on splitters and mergers for several days now. Splitters are working but mergers don't.
New update as soon as I get this fixed.
- Tested interaction with grass
- Updated UIs for consistency
- Started on poles and cables
- Started working on creating prototype assets
Since I'm not an artist, I use assets I own or create some with the modeling tools (ugly but working)
- Tested interaction with grass
- Updated UIs for consistency
- Started on poles and cables
- Started working on creating prototype assets
Since I'm not an artist, I use assets I own or create some with the modeling tools (ugly but working)
- Finished the Miners logic and UI
- Fixed Minor logic bugs
Next I will be working on power (production, consumption, transport).
Rest on the weekend though.
- Finished the Miners logic and UI
- Fixed Minor logic bugs
Next I will be working on power (production, consumption, transport).
Rest on the weekend though.
- Working on splitter/merger, still a few bugs to fix
- Fixed a few more bugs with containers
- Working on splitter/merger, still a few bugs to fix
- Fixed a few more bugs with containers
- Still working on miners
- Updated the grid/resources system
- Completed container UI
- Updated crafting buildings UI
- Updated crafting bench UI
- Fixed some Drag/Drop bugs
- Still working on miners
- Updated the grid/resources system
- Completed container UI
- Updated crafting buildings UI
- Updated crafting bench UI
- Fixed some Drag/Drop bugs
- Finished UI for crafting buildings
- Optimized conveyor placement
- Started working on Miners
- Finished UI for crafting buildings
- Optimized conveyor placement
- Started working on Miners
- Created logic for moisture vaporators (collecting water)
- Created a Foundry (not sure it will be used, just testing multiple inputs)
- Created basic Stats logic with O2/Food/Drink
- Started UI for Building interaction
- Created logic for moisture vaporators (collecting water)
- Created a Foundry (not sure it will be used, just testing multiple inputs)
- Created basic Stats logic with O2/Food/Drink
- Started UI for Building interaction
Finally done with the crafting bench.
Here a small video showcasing the results.
Icons and Meshes of course subject to change as they are "borrowed" from Satisfactory for testing purposes
Now I need some rest :)
Finally done with the crafting bench.
Here a small video showcasing the results.
Icons and Meshes of course subject to change as they are "borrowed" from Satisfactory for testing purposes
Now I need some rest :)
I had to redo the inventory from scratch since I couldn't find a fix for a specific bug, while working on crafting tables.
Now it seems to work. Back to crafting tables.
I had to redo the inventory from scratch since I couldn't find a fix for a specific bug, while working on crafting tables.
Now it seems to work. Back to crafting tables.
- Implemented logic for recipes
- Auto-crafting machines logic implemented
Now to fix the few bugs left before moving on to the crafting table.
Video of it all, when I'm done with crafting tables :)
- Implemented logic for recipes
- Auto-crafting machines logic implemented
Now to fix the few bugs left before moving on to the crafting table.
Video of it all, when I'm done with crafting tables :)
- Added Containers
- Move/Pickup Items on/from Conveyors
2 hours creating the logic, 3 hours spent bug fixing :D
No Updates on the next 2 days, my head needs a break + Family Time.
- Added Containers
- Move/Pickup Items on/from Conveyors
2 hours creating the logic, 3 hours spent bug fixing :D
No Updates on the next 2 days, my head needs a break + Family Time.
- Finished the conveyor system.
You can attach conveyors one to another or to supports, just like in Satisfactory.
When a conveyor is placed, all other following conveyors connecting to it will go the same direction, unlike in Satisfactory :D
- Finished the conveyor system.
You can attach conveyors one to another or to supports, just like in Satisfactory.
When a conveyor is placed, all other following conveyors connecting to it will go the same direction, unlike in Satisfactory :D
- Scrapped the 2D Item Widget since it was taking up too much screen space and making it smaller made it unreadable
- Worked on the Conveyor Belt until it mushed my brain, back at it tomorrow
- Scrapped the 2D Item Widget since it was taking up too much screen space and making it smaller made it unreadable
- Worked on the Conveyor Belt until it mushed my brain, back at it tomorrow
- Implemented an Inventory System
- Added physics to move items around
- Added Notification System, linked to inventory
- Added 2D Item Widget showing Item Info when targeted
- Implemented an Inventory System
- Added physics to move items around
- Added Notification System, linked to inventory
- Added 2D Item Widget showing Item Info when targeted
Would you rather play a Survival/Factory game in 1st or 3rd Person ? or just have both options?
1️⃣ 1st Person
2️⃣ 3rd Person
3️⃣ Both
Would you rather play a Survival/Factory game in 1st or 3rd Person ? or just have both options?
1️⃣ 1st Person
2️⃣ 3rd Person
3️⃣ Both
I tested a lot with the landscape today and I like this one.
Barren land with resources under the surface having to be mined. I never liked the process of picking up resources from the ground, besides maybe sticks and stones which aren't available here :)
I tested a lot with the landscape today and I like this one.
Barren land with resources under the surface having to be mined. I never liked the process of picking up resources from the ground, besides maybe sticks and stones which aren't available here :)
Today I worked on concepts and started to lay out how I want the general flow of the game to be.
• player starts with finite amount of resources
• resources can be replenished by terraforming
• resources have "quality" (good resources = better results)
Today I worked on concepts and started to lay out how I want the general flow of the game to be.
• player starts with finite amount of resources
• resources can be replenished by terraforming
• resources have "quality" (good resources = better results)
- Researched and Implemented Player Stats
- Researched Gameplay
- Researched and Implemented Player Stats
- Researched Gameplay
- Lots of UI work
- Explored Niagara effects
Next 2 days I'll spend time with family, no updates planned.
- Lots of UI work
- Explored Niagara effects
Next 2 days I'll spend time with family, no updates planned.