Gegebel
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gegebel.bsky.social
Gegebel
@gegebel.bsky.social
Working on my indie game "Prospect & Build".
A mix of Satisfactory, Planet Crafter and Star Wars Galaxies.

I'm what you would call: a "NERD".
I love series, movies, videogames, computers, programing, streaming...
#MadeWithUnreal #indiedev #gamedev #solodev

Today I managed to finish the logic for the building system. I can now build foundations/floors, walls and so on. Grid snapping and snapping works.
I wish I had more assets to use, rn it's just fast-made objects in the ue5 modeling tool.
April 18, 2025 at 12:52 PM
#MadeWithUnreal #indiedev #gamedev #solodev

It was a buy few days, here's what I worked on:
Map update, Player stats, Resources Spawn, Surveying, Drones and a lot on the survival aspect of the game.
April 17, 2025 at 11:50 AM
#MadeWithUnreal #indiedev #gamedev #solodev

Testing my "super good looking hover plank".
I also tested it on landscape and it works.
Which means I'm done with coding, now I've got to work on the looks.

youtu.be/G9-uLpVjgqs
Unreal Engine 5 - Hoverboard Test
YouTube video by Gegebel
youtu.be
April 14, 2025 at 9:33 AM
#MadeWithUnreal #indiedev #gamedev #solodev

No, I'm not dead and the project isn't either.
There's just nothing new to report. I work on improving and fixing the systems I already have before moving on, so I don't get overwhelmed later on.

This is the way!
April 9, 2025 at 10:29 AM
Day 24: #MadeWithUnreal #indiedev #gamedev #solodev

- went through my blueprints to find redundancy and managed to clean up a lot.
- optimized some processes
- learned some new stuff for animations (jumping looks worse now but made sliding better, still learning)
April 3, 2025 at 6:54 PM
Day 23: #MadeWithUnreal #indiedev #gamedev #solodev

- Fixed Splitters & Mergers (still a few visual bugs though)

- Added a recycling machine like the one in "Planet Crafter"
Input an item and you get the components back.
For example a Steel Ingot would give you 3 Iron Ore and 3 Coal back.
April 2, 2025 at 6:37 PM
#MadeWithUnreal #indiedev #gamedev #solodev

I've been working on splitters and mergers for several days now. Splitters are working but mergers don't.
New update as soon as I get this fixed.
April 2, 2025 at 9:32 AM
Day 22: #MadeWithUnreal #indiedev #gamedev #solodev

- Tested interaction with grass
- Updated UIs for consistency
- Started on poles and cables
- Started working on creating prototype assets

Since I'm not an artist, I use assets I own or create some with the modeling tools (ugly but working)
March 31, 2025 at 2:59 PM
Day 21: #MadeWithUnreal #indiedev #gamedev #solodev

- Finished the Miners logic and UI
- Fixed Minor logic bugs

Next I will be working on power (production, consumption, transport).
Rest on the weekend though.
March 28, 2025 at 10:12 PM
Day 20: #MadeWithUnreal #indiedev #gamedev #solodev

- Working on splitter/merger, still a few bugs to fix
- Fixed a few more bugs with containers
March 27, 2025 at 12:17 PM
Day 18: #MadeWithUnreal #indiedev #gamedev #solodev

- Still working on miners
- Updated the grid/resources system
- Completed container UI
- Updated crafting buildings UI
- Updated crafting bench UI
- Fixed some Drag/Drop bugs
March 26, 2025 at 4:56 PM
Day 18: #MadeWithUnreal #indiedev #gamedev #solodev

- Finished UI for crafting buildings
- Optimized conveyor placement
- Started working on Miners
March 25, 2025 at 9:36 AM
Day 17: #MadeWithUnreal #indiedev #gamedev #solodev

- Created logic for moisture vaporators (collecting water)
- Created a Foundry (not sure it will be used, just testing multiple inputs)
- Created basic Stats logic with O2/Food/Drink
- Started UI for Building interaction
March 24, 2025 at 4:15 PM
Day 16: #MadeWithUnreal #indiedev #gamedev #solodev

Finally done with the crafting bench.
Here a small video showcasing the results.

Icons and Meshes of course subject to change as they are "borrowed" from Satisfactory for testing purposes

Now I need some rest :)
March 21, 2025 at 5:06 PM
Day 14-15: #MadeWithUnreal #indiedev #gamedev #solodev

I had to redo the inventory from scratch since I couldn't find a fix for a specific bug, while working on crafting tables.
Now it seems to work. Back to crafting tables.
March 20, 2025 at 10:54 AM
Day 13: #MadeWithUnreal #indiedev #gamedev #solodev

- Implemented logic for recipes
- Auto-crafting machines logic implemented

Now to fix the few bugs left before moving on to the crafting table.
Video of it all, when I'm done with crafting tables :)
March 18, 2025 at 7:12 AM
Day 12: #MadeWithUnreal #indiedev #gamedev #solodev

- Added Containers
- Move/Pickup Items on/from Conveyors

2 hours creating the logic, 3 hours spent bug fixing :D

No Updates on the next 2 days, my head needs a break + Family Time.
March 14, 2025 at 8:08 PM
Day 11: #MadeWithUnreal #indiedev #gamedev #solodev

- Finished the conveyor system.

You can attach conveyors one to another or to supports, just like in Satisfactory.
When a conveyor is placed, all other following conveyors connecting to it will go the same direction, unlike in Satisfactory :D
March 13, 2025 at 7:42 PM
Day 10: #MadeWithUnreal #indiedev #gamedev #solodev

- Scrapped the 2D Item Widget since it was taking up too much screen space and making it smaller made it unreadable
- Worked on the Conveyor Belt until it mushed my brain, back at it tomorrow
March 10, 2025 at 8:08 PM
Day 9: #MadeWithUnreal #indiedev #gamedev

- Implemented an Inventory System
- Added physics to move items around
- Added Notification System, linked to inventory
- Added 2D Item Widget showing Item Info when targeted
March 9, 2025 at 5:50 PM
#MadeWithUnreal #indiedev #gamedev
Would you rather play a Survival/Factory game in 1st or 3rd Person ? or just have both options?

1️⃣ 1st Person
2️⃣ 3rd Person
3️⃣ Both
March 7, 2025 at 11:49 AM
Day 8: #MadeWithUnreal #indiedev #gamedev

I tested a lot with the landscape today and I like this one.
Barren land with resources under the surface having to be mined. I never liked the process of picking up resources from the ground, besides maybe sticks and stones which aren't available here :)
March 6, 2025 at 7:03 PM
Day 7: #MadeWithUnreal #indiedev #gamedev

Today I worked on concepts and started to lay out how I want the general flow of the game to be.
• player starts with finite amount of resources
• resources can be replenished by terraforming
• resources have "quality" (good resources = better results)
March 5, 2025 at 10:06 PM
Day 6: #MadeWithUnreal #indiedev #gamedev
- Researched and Implemented Player Stats
- Researched Gameplay
March 4, 2025 at 10:38 PM
Day 5: #MadeWithUnreal #indiedev #gamedev
- Lots of UI work
- Explored Niagara effects

Next 2 days I'll spend time with family, no updates planned.
March 1, 2025 at 9:04 PM