gelsiah.bsky.social
@gelsiah.bsky.social
A bonewheel would get stuck too easily in most DS1 maps. Therefore there should be some sort of timer that teleports the bonewheel next to the player at an inconsistent interval.
January 19, 2026 at 12:13 AM
This goes for a lot of stuff they've added. Lots of really great ideas that fit in nicely and add very welcome layers of dynamism and variety to hunts, that then become overtuned and heavily skew things towards the hunters and their sick combos being the main event instead of the monster.
January 12, 2026 at 1:36 PM
I do think they were onto something by scrapping paintballs and instead having you level up a per-monster tracking meter by actually following it's tracks. But it's too powerful and too quickly becomes automatic GPS. With a few tweaks and some heavy nerfs I would think of scoutflies as a huge win.
January 12, 2026 at 1:33 PM
I know the former happened for sure, don't recall the latter but I would believe it lol.
December 27, 2025 at 7:29 AM
youtu.be/dqMlLueMpew?... 1:1 with the shot in the show.
Ghosts 'n Goblins (Arcade) Playthrough Longplay Retro game
YouTube video by Media Pool
youtu.be
December 26, 2025 at 11:48 PM
Since you're on a train of pointing out errors in this show I have to mention the fact that this kid is playing a ripped from YouTube longplay of the Arcade version of Ghosts & Goblins on his NES.
December 26, 2025 at 11:45 PM
Did they change the base damage adjustment or did they just make it exclusively worse for no reason.
December 22, 2025 at 11:23 PM
Having a weird ass name like Alef I think is pretty in spirit with the kind of game this is.
December 22, 2025 at 10:20 PM
I distinctly remember nervously poking around some areas being scared to proceed because of that health warning. The the lack of music and being alone with only the wind, your own motions, and a reminder that you're about to die to fill in the void. Really potent vibes.
December 1, 2025 at 11:54 PM
I played this game a ton on PS2 as a kid. And almost more than the visuals here, what sent me back with the most force was that sound design. The pulsing health warning, the music sting when you drink water, the specific cadence of spamming the roll, absolute classic.
December 1, 2025 at 11:46 PM
The worst ones are when you position yourself to avoid an attack but then they ice hockey track on to you to effectively force a perfect dodge or else you take damage regardless.
November 25, 2025 at 2:32 AM
You had me at imsim and ropes. Please make this.
October 21, 2025 at 11:46 PM
Basically all of the crystal equipment. That crystal sword in the albinauric village especially.
October 6, 2025 at 12:29 PM
This was all after blitzing Max Payne 1/2 and Alan Wake 1/American Nightmare. Maybe I'll return to give Control a third chance but probably not until after Control 2 is out.
September 22, 2025 at 3:20 AM
I ran into most of these problems myself + encountered a softlock that had me puzzling for a way out of a room for like 30 minutes when it was just bugged. I came back later after a patch that said it had improved texture streaming but then it was actually worse for me on my machine on any setting.
September 22, 2025 at 3:20 AM
Probably doesn't actually count but the first thing that came into my mind that wasn't Pro Skater is Uniracers.
www.youtube.com/watch?v=El41...
SNES Longplay #36: Uniracers (100%)
YouTube video by HIDEFACES
www.youtube.com
September 18, 2025 at 2:20 AM
Another great post. Very interesting to read your more in depth thoughts playing them now cross referencing them with mine playing these games as they came out one by one 15-10 years ago. If that hypothetical mod for 1 ever did materialize somehow I'd be curious to experience it.
July 31, 2025 at 1:04 AM
In general I prefer minimalist interfaces and HUD elements. The closer you can get to ICO or Alan Wake 1 the better. But if you've made a game that's *about* the numbers in some way or another like a lot of JRPGs then there's no avoiding it and it's just a different kind of fun/engagement.
June 24, 2025 at 4:15 PM
If you at all like Dragon Ball I gotta recommend the Dragon Ball Z PS2 games. Particularly Budokai 3 and Budokai Tenkaichi 2 or 3. Not your typical fighting games but they've got RPG mechanics to customize every fighter, secrets and unlockables, and branching paths in the story modes.
June 3, 2025 at 8:09 AM
Also they're still not even selling it again yet you have to have already owned it. At least for the moment. It'll probably go back up soon but at this point given it took them years just to hack off the infected limb I doubt an official multiplayer restoration is in the cards. We'll see.
May 29, 2025 at 6:25 PM
I'm reading in the Steam reviews that their method of getting rid of GFWL was just to say fuck it and completely axe the multiplayer as well. So its effectively an offline only game on PC now and apparently this even broke old saves. Which sucks a lot. I was hoping to play this once it was restored.
May 29, 2025 at 6:25 PM
This setup is gorgeous I gotta know the settings behind this.
May 23, 2025 at 6:26 PM
I was playing Seamless Co-Op earlier and had this happen which reminded me of this thread. This was from a single soldier in the scorpion catacombs. Earlier in the run I noticed I got two instances of a smithing stone from a Messmer Soldier like George also. I didn't manage to snap that one though.
May 8, 2025 at 6:53 AM