Geoffroy Warin
geowarin.bsky.social
Geoffroy Warin
@geowarin.bsky.social
Web Dev & Game dev
"And since our models are easily tricked into doing malicious operations, we believe we should use more of them".

It's the same logic that led to "agentic AI". Our LLM hallucinate? Worry not, we'll cram another LLM in there and voilà: reasoning.
November 28, 2025 at 6:59 AM
You can make the AI do anything by role playing.
November 28, 2025 at 6:55 AM
When used to facilitate cyber attacks, AI "hallucinations" suddenly become a feature.

These people are crazy.

www.anthropic.com/news/disrupt...
November 28, 2025 at 6:51 AM
Yes, it's literally available right on the material tab:
June 12, 2025 at 11:58 PM
It looks to me that it controls visibility settings.
Most applications just have them in some sort of overflow menu.

Maybe something like this could fit the bill?
fonts.google.com/icons?icon.q...
May 29, 2025 at 12:44 PM
Hi everyone! I just published my first #godotengine game on itch.

Play it for free, in your browser, on your mobile or PC at geowarin.itch.io/animoz

#gamedev
February 19, 2025 at 12:40 PM
My little trick: I use file nesting to unclutter the tree view in vscode.
November 13, 2024 at 2:09 PM