ghettobastler
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ghettobastler.com
ghettobastler
@ghettobastler.com
he/him - they/them

I make things and make things do things
25% of Marave Goyave

ghettobastler.com
ghettobastler.itch.io
Toyed with an idea for scoring based on how close you are from other cars, à la Burnout.
#pico8 #gamedev
January 21, 2026 at 5:17 AM
I was also inspired by Smash menus and used a "gauge-button-thingy" for restarting.
January 19, 2026 at 4:45 AM
Implementing some simple scoring. Right now it just counts how much time has passed/distance traveled.
#pico8 #gamedev
January 19, 2026 at 4:45 AM
Particles and screen shake! Maybe a bit early as I don't have sprites yet, but it feels good
#pico8 #gamedev
January 18, 2026 at 8:36 AM
Added some variation to the car size and reworked the scrolling effect. I feel like the speed renders better with non-continuous line separating the lanes.
#pico8 #gamedev
January 17, 2026 at 10:40 AM
Doodling some Matrix Reloaded-esque thing

#gamedev #pico8
January 13, 2026 at 6:43 AM
My very short entry for #CorgiJam is done ! I left a lot of things on the cutting room floor, and I didn't have time to implement a lot of mechanics, so there's only a few levels, but still : I'm happy with the result !

ghettobastler.itch.io/celestial-se...

#pico8 #gamedev
January 11, 2026 at 10:40 PM
Last few days of #CorgiJam ! Finally started working on the level selection menu

#pico8 #gamedev
January 6, 2026 at 5:53 AM
Going with the constellation theme, I'm testing out an idea for the victory screen

#pico8 #gamedev #CorgiJam
January 4, 2026 at 3:45 PM
It has turned into "snake on a graph"

#CorgiJam #pico8 #gamedev
January 3, 2026 at 4:16 PM
New iteration : adding connection as objectives. I feel like this will allow for some new puzzle ideas

#CorgiJam #pico8 #gamedev
December 31, 2025 at 8:34 AM
Right now I'm exploring other mechanics to try and see what kind of interesting puzzle emerges. Here, anchor points that you can only use once
December 29, 2025 at 6:17 PM
A couple of iterations later, and it's now a "connect the dot" game where you draw constellation in the sky
December 29, 2025 at 6:17 PM
It then evolved into a line drawing thingy, with some kind of reverse snake mechanic
December 29, 2025 at 6:17 PM
For the last couple of weeks I've been working on my #CorgiJam game. It started with some weird movement system in #pico8
December 29, 2025 at 6:17 PM