Trym Nilsen
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giffesnaffen.bsky.social
Trym Nilsen
@giffesnaffen.bsky.social
💻 Day: Coding a no-code platform
🌙 Night: Gamedev 🕹️ | Photography 📸 | DnD 🐉 | Improv kid 🎭

Currently building 🏰 Kingdom Architect ⚔️ the typescript kingdom builder. Previous flutter and android coder and maker of navigation systems for cruiseships. Bidet!
Fog ahead

📸 Pentax MX
🎞️ Fujifilm 400

#photography #landscape
December 8, 2025 at 9:44 PM
Worked on making dynamic npc sprites for #kingdomarchitect and a debug tool for it. Animations are colored in a UV-ish way where each color is a different bodypart. Enables me to color and add items to a runtime spritesheet in an offscreen canvas.

#gamedev #indiedev #typescript #screenshotsaturday
December 6, 2025 at 11:27 AM
Solved todays #adventofcode in @appfarm.bsky.social, smooth sailing 😎
December 1, 2025 at 12:05 PM
Round and around

📸 Fujifilm x-m5 w/sigma 18-55
🎞️ Velvia film simulation

#photography #ferriswheel #christmasmarket
November 30, 2025 at 4:26 PM
Hats

📸 Fujifilm x-m5 w/sigma 18-55
🎞️ Classic chrome film simulation

#photography #patterns #market
November 20, 2025 at 12:08 PM
Open roads

📸 Fujifilm x-m5 w/sigma 18-55
🎞️ Classic chrome film simulation

#photography #desert #landscape
October 17, 2025 at 8:35 AM
Together

📸 Pentax MX
🎞️ Fuji 400

#photography
September 27, 2025 at 1:48 PM
Good company

📸 Yashica 44
🎞️ Reflx Lab Pro100

#photography #geese
September 14, 2025 at 6:13 PM
Good morning ☕️ Been reading dark knights of steel recently and really enjoying it!

#comics
September 13, 2025 at 8:09 AM
Glimmer

📸 Pentax MX
🎞️ Fujifilm 400

#photography #urban #disco
August 31, 2025 at 10:24 AM
Meeting

📷 Pentax MX
🎞️ Kodak Gold 200

#photography
August 23, 2025 at 10:15 AM
Some fresh comic books dropped of at the phone booth library
August 21, 2025 at 2:31 PM
The farm in the field

📷 Yashica 44
🎞️ Reflx Lab Pro100

#photography
August 16, 2025 at 2:29 PM
Visibility is back in! 👀 Discovered tiles are now driven from the game server and synced to players, entities outside the visibility are not shown and discovered tiles that are outside of the visibility is tinted darker.
August 13, 2025 at 2:02 PM
July 17, 2025 at 9:57 AM
Got the idea of making an App-like game where you collect heroes and run them through random dungeons with others. Loot from dungeons can be traded. Turn based play-style, a bit like DnD in your pocket. I might want to explore this further, seems fun. Made a quick mockup for #screenshotsaturday
July 5, 2025 at 12:45 PM
Potato(?) John and Hank is so cute! 🥺
July 2, 2025 at 7:23 AM
Went down a rabbit hole recently updating a UI menu. It was a bit cumbersome so I thought "What if my UI was declarative instead of imperative?". Fast forward, this is what the API-surface now looks like for making UI's for my game. Inspired by react and jetpack compose but I wanted it to be my own.
June 7, 2025 at 11:07 AM
Just got my #daggerheart copy. The illustrations are so pretty 😍
June 6, 2025 at 6:29 PM
April 25, 2025 at 6:26 AM
Look what they did to my baby boy’s colour 😭😭
April 15, 2025 at 1:44 PM
Been some time since last update on the kingdom builder I’m doing #gamedev on, but here are some small updates.

🔬Prototyping land unlock as a part of the game loop.
🃏Testing out heroes summoned from collectable scrolls.
🏗️ Working on a second attempt at making and ECS for the housing logic
March 8, 2025 at 5:08 PM
In the winterlands the goblins are preparing for the holidays in the forts 🎅🎄
December 23, 2024 at 6:46 PM
Current progress on ECS experimentation in #kingdomarchitect is that tiles are drawn. Building components are picked up by the render system and drawn. UI is shown, but does not handle input properly yet. I think this will help massively with multiplayer and persistence tho.

#gamedev #indiedev
December 2, 2024 at 11:02 AM
It's still hard using gifs 🥲
November 30, 2024 at 3:09 PM