gpwaltz
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gpwaltz.bsky.social
gpwaltz
@gpwaltz.bsky.social
vancouver
i made www.justbuysingles.com to teach you and me a lesson

here for magic the gathering and michael hobbes
Feels like a more timing-flexible Case to me
December 11, 2025 at 6:57 PM
What were the best games you played this year?
December 9, 2025 at 8:43 PM
Something like this, roughly!
December 9, 2025 at 7:59 PM
Yeah, I would have tried a Day of Judgment treatment here.
December 9, 2025 at 7:44 PM
I enjoyed customizing/upgrading mechs in Armored Core formula front, then seeing the AI pilot take them for a spin.
November 25, 2025 at 10:14 PM
100% my favorite thing in games, found here, Elden Ring and Dark Souls, and even Outer Wilds. Worlds that don't really care that you're the hero, that are indifferent to your presence.
November 20, 2025 at 11:13 PM
They don't just "sound the same" — they represent a fundamen...oh god i'm already so tired
November 14, 2025 at 6:42 PM
Reposted by gpwaltz
As always
November 14, 2025 at 4:40 PM
we love a downside
November 12, 2025 at 6:09 PM
Dawnsire for the easy Station? The Wall's power remains at 0 though, despite the "assigns combat damage with its toughness". What am I missing here?
November 4, 2025 at 10:53 PM
Hasbro/WotC: "Don't like it? Don't buy it"

Also Hasbro/WotC: "Like it? Can't buy it."
November 3, 2025 at 9:49 PM
Yeah, and it's the little bevel giving it dimension too. It feels like I could hear a deep rumble/scrape of stone when I tap this for mana.

Full art lands are so often pretty but weightless.
November 1, 2025 at 4:02 AM
They look like game pieces. There's an attempt at physicality there, and the retro frames look especially tactile.

I'm not a Magic boomer, but Odyssey has some A+ basics.
October 31, 2025 at 8:56 PM
rebuilt this city on rock and rollll
October 30, 2025 at 8:00 PM
I'd definitely love to learn more about it. Like do they have the budget to pay more artists but the same (or less) amount of time to actually manage those resources, do revisions? I know the Spongebob SLs were repainted (the right move, IMO!) so I wonder why the shortcut here.
October 27, 2025 at 6:58 PM
Not seeing a lot of people talk about the product-overload issue of having to do more with less. Same crew of designers, more cards to design. Faster art pipeline, less time to commission and get revisions on art.

MtG players aren't just getting *more*, they're getting *more and worse*.
October 27, 2025 at 6:52 PM
The other major (under-discussed) downside of six, seven sets per year. Where does the budget go? Take your art budget for five sets and split it, and split it, and split it...
October 27, 2025 at 6:49 PM
Wayfarer's Bauble:
"So, taking your whole second turn off simply to ramp isn't really acceptable now."

Can we get an example or two of what lower power or precon decks *should* be doing on Turn 2 instead?

Where is the bar, if a Signet on 2 isn't good enough?
October 23, 2025 at 7:48 PM
Yeah if you're riffling through a mono white deck and you catch a glimpse of literally *half a green border* it feels immediately like something's gone wrong. Some other player's card has gotten shuffled in by accident.
October 23, 2025 at 6:10 AM