.url//GRAE
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grae.software
.url//GRAE
@grae.software
[GENERALLY RECOGNIZED AS ENTERTAINMENT]
http://grae.software

Currently making Tascots, a make-your-own desktop pet game!
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It's my very greatest pleasure to announce the project I've been working on the past year: Tascots! The Make-Your-Own Desktop Pet Game!

Say hello to our little queen, Button the Mouse.
"nobody told me you have to make the whole thing" except it's "nobody told me you have to put it all back together after breaking it for a refactor"
November 13, 2025 at 6:57 AM
Reposted by .url//GRAE
October 28, 2025 at 8:07 PM
Since I don't have anything visually interesting, I figured I'd talk about the particulars of the latest overhaul of the Tascot's behavior scripting, and the setup I created to handle motives and the multiple steps their programming has to take to achieve their goals! #godot #tascots 🧵
October 26, 2025 at 9:49 PM
Reposted by .url//GRAE
Recently completed a complete overhaul of the behavior trees to make them more modular!

Tascots now string different actions together to accomplish a goal. e.g. why sit on the ground if there's a chair nearby?

#godot #tascots
August 6, 2025 at 9:17 PM
Reposted by .url//GRAE
I should be working on the meatier stuff, but adding fun little conveniences to TascotMaker2 is more fun. Like the editor showing you how the system uses fallback sprites in realtime!

#godot #tascots
August 9, 2025 at 4:21 AM
Reposted by .url//GRAE
Recently added some additional flexibility to the DialogMaker's Advanced Mode. Now playtesting your dialogue's timing and pronunciation is even easier!

#tascots #godot
September 10, 2025 at 5:48 AM
Reposted by .url//GRAE
Some nice progress on the sprite Import Menu, which now has enough functionality to easily clip out individual sprites from spritesheets!

#tascots #godot
September 20, 2025 at 9:49 AM
I'm deep in the mines and have nothing fun to show for a little while so indulge me as I repost some of my teaser greatest hits 🛸
October 25, 2025 at 4:16 AM
Reposted by .url//GRAE
October 6, 2025 at 4:16 PM
In TascotMaker2, CUSTOM animation states have been expanded to have an INTRO, BODY, and OUTRO animation!

You can define how many times the middle/body animation loops, or let it loop indefinitely until uploaded audio completes!

#tascots #godot
October 7, 2025 at 12:41 AM
Reposted by .url//GRAE
drew this way back before I announced Tascots and then forgot to post it lol. wanted to draw Button like the OS-tan mascots
October 3, 2025 at 11:19 PM
Reposted by .url//GRAE
Genuinely powerful words to live by.
September 22, 2025 at 1:58 AM
Some nice progress on the sprite Import Menu, which now has enough functionality to easily clip out individual sprites from spritesheets!

#tascots #godot
September 20, 2025 at 9:49 AM
A lot of my focus for TascotMaker2 is designed around exteremely casual and even shitpost-style usage.

If you want to make a professional Tascot in earnest, the features are there!

If you want to shift-drag a bunch of random jerma pngs into the editor, you can do that too!
September 18, 2025 at 8:33 PM
I couldn't help myself so TascotMaker version 2 now allows oversized sprites to be imported via a new Import window (WIP) that lets you choose between resizing or cropping the sprite to fit the standard Tascot format 🤌✨

#tascots #godot
September 18, 2025 at 8:53 AM
Not every game Idea I have is user-creation driven, but Tascots means something significant to me as an artist-turned-gamedev.

Art is the single greatest thing that humanity can participate in, and I wanted to make something that inspires people to engage with it, even just a little bit.
September 10, 2025 at 10:27 PM
Absolutely. Bringing a complex thing like a video game to life requires planning, tenacity, creativity and vision.

Gamedev is a form of artistic expression, they are the result of countless individual choices that the developer makes based on their experiences and inspirations.
okay this seems like a good moment for this: do you guys think video games are art
September 10, 2025 at 10:00 PM
Recently added some additional flexibility to the DialogMaker's Advanced Mode. Now playtesting your dialogue's timing and pronunciation is even easier!

#tascots #godot
September 10, 2025 at 5:48 AM
TascotMaker2 is also much more flexible with sprite requirements! You can upload sprites within a range of 400x400 to 40x40.

You can adjust your Tascot's hitbox to match your sprites, set a global offset for all sprites or even adjust individual sprite offsets!

#tascots #godot
September 2, 2025 at 4:46 AM
The second version of the TascotMaker is coming along nicely!

Adding little details like warning the user if they've already added a tag or forcing the user to hear their keystrokes even if they have a silent keyboard (you're welcome)
September 2, 2025 at 3:01 AM
I should be working on the meatier stuff, but adding fun little conveniences to TascotMaker2 is more fun. Like the editor showing you how the system uses fallback sprites in realtime!

#godot #tascots
August 9, 2025 at 4:21 AM
Recently completed a complete overhaul of the behavior trees to make them more modular!

Tascots now string different actions together to accomplish a goal. e.g. why sit on the ground if there's a chair nearby?

#godot #tascots
August 6, 2025 at 9:17 PM
Love to make a System

Love to design a Mechanism
August 4, 2025 at 9:05 PM
Tascots has officially hit its 10th major version! (0.011)

Thanks to our lovely backers for helping me push dozens of hot fixes and squash hundreds of bugs, this project runs on your generosity and enthusiasm!!

Here's a sneak peek at the new TascotMaker2 editor ✨
July 26, 2025 at 8:44 PM
We here at Tascots believe in a new, novel concept called "Deshittification". We use this philosophy to do things like upgrading menus with useful, intuitive features and helpful quality-of-life improvements!

(Version 2 of the TascotMaker is getting a lot of neat upgrades!)
#godot #tascots
July 17, 2025 at 11:26 PM