Steve Turner Graftgold Studios
graftgoldstudios.bsky.social
Steve Turner Graftgold Studios
@graftgoldstudios.bsky.social
Veteran Graftgold games developer, author of Avalon, Dragontorc, Quazatron, Ranarama and many others. Still developing games, Latest project is Deepest Blue.
November 13, 2025 at 4:18 PM
Deepest Blue: Testing a heavy freighter v a Seiddab destroyer
November 8, 2025 at 5:24 PM
Deepest Blue: Mining for comet fragments in a moody sector.
Ran the game all night all looking good for release. Look out for a test version in the next few days.
November 8, 2025 at 1:41 PM
Deepest Blue is coming soon. The Steam store page is up and running. Here is the link.
t.co/HfZJlFTHD8
November 5, 2025 at 2:23 PM
#DeepestBlue map screen lets you see what is in known sectors. You can zoom out to system level or galaxy level, You can use it to set a destination for the current ship.
July 12, 2025 at 1:50 PM
#DeepestBlue Here is an example of an in game nebula. It has a couple of layers that swirl slowly. The shader picks off RGB layers from an input image and plays with them changing scale colour, relative rotation etc then recombines. So it can get many effects.
July 12, 2025 at 1:25 PM
Ive been adding a cloud shader to Deepest Blue. I wrote my own editor so it is easy to use my data and models. It can compile, show errors but has no debug. I am used to writing a shader, commented out most of the lines then adding back each line sending the output to the colour to check range.
July 12, 2025 at 1:15 PM