Lone Survivors - GreatColtini Industries
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greatcoltiniinc.bsky.social
Lone Survivors - GreatColtini Industries
@greatcoltiniinc.bsky.social
I'm an indie developer, making a game!

Lone Survivors is a survivors-like game with meta progression, unique character classes, and one active ability!

Check it out here: https://store.steampowered.com/app/3629280/Lone_Survivors/
Pinned
I'm happy to announce that ._. won the leaderboard, with a ridiculous score of 387k!

It was an absolute blast doing the playtest and getting to see all the different builds (maybe too many necromancers)!

Check out an example of what the winning synergy looked like,

#gamedev #indiedev
It's been a while since I've posted - but I've been working on adding in the unlocks for beating the game with different characters

Beating the game with the Miner unlocks a chance for Enhanced Cards: granting an additional 10% damage if you pick them!

Check out how they look!

#gamedev #indiedev
December 30, 2025 at 4:15 AM
I wanted to reward players who do various achievements, and I now have implemented a way to do this with my meta upgrades.

For each meta upgrade, I have added toggleability for showing it based on achievement/ascension/unlocked!

See below warrior upgrades vs all possible ones!

#gamedev #indiedev
December 21, 2025 at 3:14 AM
One thing I try to do is to continually work on my game. Even though I'm not making daily posts anymore - I do work on the game daily!

I use GitHub to track my progress, and I strive for 1 commit / day (i.e. at the least one change to the codebase).

How do you track your work?

#indiedev #gamedev
December 18, 2025 at 3:00 AM
See some gameplay of the Knight in the Endless Dungeon of Lone Survivors!

#screenshotsaturday #gamedev #indiedev
December 14, 2025 at 1:35 AM
I'm pretty happy with my newest ability's look so far,

Purifying Light (unlocked through progression with the Knight class)

This ability deals damage in an area, and will have some unique upgrades such as Dazzle - which draws enemies in!

#gamedev #screenshotsaturday
December 6, 2025 at 6:35 PM
In Lone Survivors, you'll be able to charge through your enemies as the Knight!

Check out the prototype of the Charge! active ability for the knight! (it was VERY fun to make and test)

#indiedev #gamedev #survivorslike
December 5, 2025 at 5:45 PM
Mining comes to Lone Survivors!

Take on the enemies as the new Miner class, where you can mine rocks! Or mine enemies! Or both!

Also check out a sneak peek of two new abilities, the Minecart and Rockfall!

#gamedev #indiedev #bulletheaven
December 5, 2025 at 12:49 AM
I'm happy to announce that ._. won the leaderboard, with a ridiculous score of 387k!

It was an absolute blast doing the playtest and getting to see all the different builds (maybe too many necromancers)!

Check out an example of what the winning synergy looked like,

#gamedev #indiedev
December 1, 2025 at 5:41 PM
Hey everyone!

This is your final reminder about the Lone Survivors playtest - it ends at 1PM EST!

Want to take your shot at rank 1? Head on over to store.steampowered.com/app/3629280/... to sign up!

Competition is fierce, take a look at the current leaderboard below:

#indiegames #steam #gamedev
November 30, 2025 at 4:24 PM
The Lone Survivors playtest is now live!

Head on over to Steam to play, and compete for rank one - and a reward!

#gamedev #indiedev

store.steampowered.com/app/3629280/...

Haven't signed up yet?
Request access and I'll try to be diligent and let people in!
November 29, 2025 at 6:04 PM
This is your friendly reminder that the Lone Survivors playtest goes live in less than 24 hours!
🎉

Read up some more info here:
store.steampowered.com/news/app/362...

Sign-up is easy, just request access on the Steam page, and you'll automatically be invited at 1PM EST tomorrow!

#playtest #steam
November 28, 2025 at 8:40 PM
Nothing too crazy to post about as of late, just refinements and adjustments as I move towards the playtest this weekend!

I added Steam RichPresence, so your friends can see how high level you are in the Endless mode!

#godot #indiegames #steam
November 28, 2025 at 4:13 AM
Getting coins from chests used to just be them just spawning around the chest and the player having to pick them up like a scrub.

Now, it's a whole lot juicier! Take a look at the satisfying result of opening a coin-filled loot chest in Lone Survivors!
(ty Godot for tweens!)

#gamedev #indiegames
November 26, 2025 at 1:44 AM
Less than a week until the Lone Survivors playtest goes live!

Compete for the top score in an Endless leaderboard, where the highest placing player will get a Steam reward!

Sign up now by requesting access on Steam:
store.steampowered.com/app/3629280/...

#indiegames #screenshotsaturday
November 23, 2025 at 12:49 AM
Lone Survivors Daily!

The newest feature of the Endless mode is Shrines.

Shrines currently offer a random event, intended on adding variety to the endless mode.

They range from spawning elites, bosses, or providing health!

What kind of cool blessing/curses can you think of?

#gamedev #indiedev
November 21, 2025 at 4:18 AM
Lone Survivors Daily

Today, we let the Warrior hide behind statues... or something. 🥸

See below for before and after!

(note: hiding does not help against the monsters)

#gamedev
November 19, 2025 at 9:23 PM
Lone Survivors Daily
The Planter - new boss for endless!

Fight against the thorny beast that is the Planter in the endless mode!

The Planter has three abilities:
1. Vines -- shoots out vines from her body
2. Summon Potheads (these little guys aren't friendly!)
3. Grow flowers

#indiedev #godot
November 18, 2025 at 10:22 PM
Lone Survivors Daily - Featuring the Final New Ability for the Playtest:

The Cursed Candles

These candles damage nearby enemies, and can be upgraded to slow enemies, shoot flames, and harvest enemy souls!

Check out some GHASTLY gameplay below:

#indiedev #gamedev #indiegames
November 18, 2025 at 2:41 AM
Check out Lone Survivors' newly updated trailer here on YouTube:
youtu.be/9UKHmfKX-_w

Prepare to fight against hordes of enemies as one of six unique classes!

#indiegaming
Lone Survivors - Gameplay Trailer
YouTube video by GreatColtini Industries
youtu.be
November 17, 2025 at 1:09 AM
Lone Survivors Daily

Made a bunch of minor UI adjustments:
- Map markers now say LV^ to better communicate that they increase level cap
- Added an indicator for where chests are if they are out of view
- Made the level up screen a bit more clear with background

#gamedev #godot #indiedev
November 16, 2025 at 8:18 PM
Lone Survivors Daily:

Today I had some company over and we playtested the endless mode!

It was really nice seeing people interact with the game, and seeing what things that maybe I thought were intuitive be not so intuitive... and a lot of bugs!

(nobody topped my score)

#gamedev #indiedev
November 16, 2025 at 3:57 AM
Lone Survivors Daily: Spectral Blade

Another weapon to join the fray, the spectral blade pierces through enemies and marks them for death.

The legendary upgrade will cause your enemies to release a ghastly pulse on death.

Its... maybe too strong? Tell me your thoughts!

#indiegames #gamedev
November 14, 2025 at 11:23 PM
Lone Survivors Daily: Leaderboards v2

I've been working on adding more content to the leaderboards, and we've attached some more metadata in a similar method to before.

Now, each leaderboard entry contains:
1. Class
2. Character Level
3. Weapons

Check it out below!

#indiedev #gamedev #indiegames
November 14, 2025 at 2:06 AM
Lone Survivors Daily - Undying Flames

The newest ability to join the roster is the Undying Flames

Perhaps a staple ability type in this genre, this ability just damages nearby enemies over time!

It was pretty fun to make this ability, and it's been on my backlog for a bit now.

#indiedev #gamedev
November 13, 2025 at 12:10 AM
Lone Survivors Daily: Steam Leaderboards

I've been working on adding some additional metadata to my leaderboards in preparation for the playtest.

The newest addition is adding the class played!

When you make a score in the leaderboard, it stores your class and displays it!

#gamedev #indiedev
November 12, 2025 at 12:45 AM