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grogdev.bsky.social
Grog
@grogdev.bsky.social
🇨🇦 Game Dev ☆ Pixel Artist ☆ Streamer
Developing Brew Breaker Agnes & Sprite Drop
「 discord.gg/hfQafXM / http://twitch.tv/grogdev
Fortunately they're moving away from the workspace view and you can more or less not use it (you can enable Code Editor 2 beta or full screen code tabs) and basically never use it again
December 7, 2025 at 12:17 PM
What advantages would a map have over a struct? Structs are much easier to work with, more functionality, and I believe better performance (not that it'd really matter at this scale)
December 2, 2025 at 3:40 AM
Unfortunately I had to roll back due to some performance issues, so I'm back dealing with the bugs. 😅 But in my brief time trying the update it was much much better.
November 21, 2025 at 10:10 PM
I'm pretty sure that's been fixed in the latest build. That being said I'm pretty sure it's still a beta feature.

Even with the bugs, it's been so much more enjoyable to use than the previous editor
November 21, 2025 at 5:44 PM
... I've never thought of this, but it makes sense!
November 20, 2025 at 12:41 PM
Something like this should work!

1. Get the layer you want to be parallax
2. Set a parallax rate (lower number, further away)
3. Get the camera position
4. Adjust the background position based on rate & position

Then rinse and repeat for other layers to create a nice sense of depth
November 17, 2025 at 8:46 PM
Ooo me too, I didn't even consider this an option
November 17, 2025 at 3:02 AM
It really should only be a couple lines of code! I'm not at PC but could send some examples tomorrow if you get stuck
November 17, 2025 at 12:59 AM
I wonder if it's the same thing that borked the Twitch ext, which they've fixed in beta as well. Was it something with string join ext?

And good to know about wine, honestly GameMaker is one of my only Linux concerns , may have to look into it 👀
November 12, 2025 at 8:30 PM
Check out the official gm discord, it's very active, positive, and incredibly helpful.

The GM community is one of the biggest reasons I stick with the engine
November 11, 2025 at 4:12 PM
What about all those
Q-Bertcraft-likes
November 9, 2025 at 3:23 AM
AND BY GOOGLE I MEAN A DUCK DUCK GO INTERNET SEARCH
November 6, 2025 at 3:51 PM
Unfortunately I don't think there's much out there tbh. I'd be happy to lend a hand, I've worked with it a bunch and have a lil wrapper to make it real easy to work with. Send a DM on discord if you're interested!
November 5, 2025 at 4:04 PM
That's dope, looking forward to what you create!
October 25, 2025 at 10:49 AM
Any sort of topic in GameMaker you feel you're lacking in, or something you wish you could do but feel you can't?
October 22, 2025 at 12:38 PM
Any reason you're using LTS? It's notoriously out of date. Current version is in a good spot, with a hefty update coming soon, after which they move to focusing on LTS moving forward.

Outside of GM it's hard to go wrong with Godot (tho depending on why you're using LTS, it may not be the best pick)
October 21, 2025 at 8:09 PM
This is just oozing charm!
October 17, 2025 at 9:20 PM
Looks like I was close with my guesstimating 😁
October 13, 2025 at 12:15 AM
Believe it or not, at least 15 years!
October 13, 2025 at 12:08 AM