Still very early in development, follow along for the ride!
groundedraven.com
Bit stuck with some materials behaving differently in editor than runtime but working on it!
#indiedev #solodev #godot
I chose the aurora as a background because that's my mom's name and without her support this wouldn't exist. My brother chose his company's name in her honour, I'm doing my logo instead 😁
I chose the aurora as a background because that's my mom's name and without her support this wouldn't exist. My brother chose his company's name in her honour, I'm doing my logo instead 😁
And you can actually play the current state of the game there!
GroundedRaven.com
Lighting is a bit broken at this precise moment but I shall fix it soon.
Got the hosting setup and working thanks to Alchemy Interactive, owned by an amazing guy that's an old friend of mine.
And you can actually play the current state of the game there!
GroundedRaven.com
Lighting is a bit broken at this precise moment but I shall fix it soon.
Got the hosting setup and working thanks to Alchemy Interactive, owned by an amazing guy that's an old friend of mine.
This way it'll be easier for me to locate blocks with code and create maps 😁
It's using invisible screen space buttons but I gotta make them be world space
#gamedev #indiegame #godot
This way it'll be easier for me to locate blocks with code and create maps 😁
It's using invisible screen space buttons but I gotta make them be world space
#gamedev #indiegame #godot
Smoothed the character rotation which improved the visuals a lot I think.
It's really hard to play two players at the same time btw!
#bomberman #indiegame #gamedev #indiedev
Smoothed the character rotation which improved the visuals a lot I think.
It's really hard to play two players at the same time btw!
#bomberman #indiegame #gamedev #indiedev
Sped it up for the video but it won't be as fast and there won't be re-spawning of course.
So much math in this!
#indiegame #solodev #indiedev #mushboom
Sped it up for the video but it won't be as fast and there won't be re-spawning of course.
So much math in this!
#indiegame #solodev #indiedev #mushboom
The lobby shows the characters, allows you to connect with a code instead of IP, and added the ability to kick players (the server host and the local host).
Camera settings for the matches.
And a winning screen!
#indiegame #indiedev #bomberman
The lobby shows the characters, allows you to connect with a code instead of IP, and added the ability to kick players (the server host and the local host).
Camera settings for the matches.
And a winning screen!
#indiegame #indiedev #bomberman
#indiegame #gamedev #godotengine #solodev #bomberman
#indiegame #gamedev #godotengine #solodev #bomberman
Announcement is that the game will go by Mushboom from now on.
Tested online for the first time and it was almost flawless with one exception of peer not being able to kick the bomb on their client.
With lobby codes instead of IPs! Thanks to Tube
Announcement is that the game will go by Mushboom from now on.
Tested online for the first time and it was almost flawless with one exception of peer not being able to kick the bomb on their client.
With lobby codes instead of IPs! Thanks to Tube
Here's a peek ! Still very much wip but getting there!
(I do not own rights to the song that I'm playing on the background)
Here's a peek ! Still very much wip but getting there!
(I do not own rights to the song that I'm playing on the background)