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groundzerror.bsky.social
groundzerror.bsky.social
@groundzerror.bsky.social
C++ dev with Vulkan dependencies.
UE5 alchemist.
Fueled by shaders, bugs & bad puns.
RDG finally clicked for me when I broke it.

Built a custom RDG compute pass in Unreal Engine, hit SceneColor pitfalls, and learned why explicit read/write intent really matters. Here is how it went 👇

🔗 medium.com/@GroundZer0/...

#UnrealEngine #Rendering #GameDev #RDG
January 15, 2026 at 7:25 AM
Shader permutations in Unreal stay invisible
until compile times explode.
Static switches look clean
but silently multiply shaders.

Deep dive on how Unreal actually generates them 👇
👉 medium.com/@GroundZer0/...

#UE5 #TechnicalArt #Shaders #UnrealEngine
January 6, 2026 at 4:52 PM