Persona crafting became so much less interesting and much less varied between playthroughs without the uniqueness offered by shuffle time
Persona crafting became so much less interesting and much less varied between playthroughs without the uniqueness offered by shuffle time
It felt like in many links you would start to get to know a character just for some evil other character to be thrown in for fun and then you had to change their heart in momentos and that's it
It felt like in many links you would start to get to know a character just for some evil other character to be thrown in for fun and then you had to change their heart in momentos and that's it