Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
OptiX9 API is massively different to OptiX6. The "fix" was comparable to porting a DX9 game engine to DX12 😅
But on the other hand, it's now much more efficient and in retrospect I see why NV wanted to deprecate 6...
OptiX9 API is massively different to OptiX6. The "fix" was comparable to porting a DX9 game engine to DX12 😅
But on the other hand, it's now much more efficient and in retrospect I see why NV wanted to deprecate 6...
How are the blobs applied though? Are they computed inside the receiver's pixel shader? In a loop? Or multipass with blend? Or deferred? Or...
How are the blobs applied though? Are they computed inside the receiver's pixel shader? In a loop? Or multipass with blend? Or deferred? Or...