@h3llw4lk3r.bsky.social
Hello, I am a 3d modeler, doom modder and sometimes a flat artist.
Support me here!: https://ko-fi.com/h3llw4lk3r or https://patreon.com/H3LLW4LK3R
Support me here!: https://ko-fi.com/h3llw4lk3r or https://patreon.com/H3LLW4LK3R
reworked a large portion of the view offsets when swinging. also nerfed / reworked the flurry attacks. I think maybe the kick view offsets need some tweaks.? I want to move the code for the intro animation into the weapon base. I have a idea to rework that when i finish the new character design.
July 20, 2025 at 8:24 PM
reworked a large portion of the view offsets when swinging. also nerfed / reworked the flurry attacks. I think maybe the kick view offsets need some tweaks.? I want to move the code for the intro animation into the weapon base. I have a idea to rework that when i finish the new character design.
coded this a bit ago, basically upgrades the rock throw, recharges after five seconds so then you can throw the spear again. it scales with level. hopping to make effects more cool and stuff in the end game later.
#doom #doommodding #gzdoom
#doom #doommodding #gzdoom
July 19, 2025 at 7:27 PM
coded this a bit ago, basically upgrades the rock throw, recharges after five seconds so then you can throw the spear again. it scales with level. hopping to make effects more cool and stuff in the end game later.
#doom #doommodding #gzdoom
#doom #doommodding #gzdoom
not sure why i go into soooooo much detail when this is going to be rendered down into a doom weapon... lol... but material node graphs are fun. also hope this isn't bit crushed to hell...
#blender #doom #doommodding
#blender #doom #doommodding
July 13, 2025 at 4:07 AM
not sure why i go into soooooo much detail when this is going to be rendered down into a doom weapon... lol... but material node graphs are fun. also hope this isn't bit crushed to hell...
#blender #doom #doommodding
#blender #doom #doommodding
Shield gaming, uh yea placeholder art stuff. got the functionality in at least, getting it increases block radius and parry time. might make some sort of bash attack after parrying but will see
#doom #doommodding
#doom #doommodding
July 10, 2025 at 4:37 PM
Shield gaming, uh yea placeholder art stuff. got the functionality in at least, getting it increases block radius and parry time. might make some sort of bash attack after parrying but will see
#doom #doommodding
#doom #doommodding
July 3, 2025 at 8:56 PM
Reworked the math for the hyper combos, past level 70 a good portion of attacks start out hyper fast and end with a slower one. The attack number going up exponentially, max ten.
not to sure how this will effect other weapons but uh yea. things like the bow and hammer probably wont gain the combo.
not to sure how this will effect other weapons but uh yea. things like the bow and hammer probably wont gain the combo.
July 1, 2025 at 9:39 PM
Reworked the math for the hyper combos, past level 70 a good portion of attacks start out hyper fast and end with a slower one. The attack number going up exponentially, max ten.
not to sure how this will effect other weapons but uh yea. things like the bow and hammer probably wont gain the combo.
not to sure how this will effect other weapons but uh yea. things like the bow and hammer probably wont gain the combo.
Got a ledge grab coded in! I'm glad to finally be at the point where I can code a thing when I set my mind to it.
The anims probably could use some tweaking
#doommodding #doom
The anims probably could use some tweaking
#doommodding #doom
June 25, 2025 at 10:11 PM
Got a ledge grab coded in! I'm glad to finally be at the point where I can code a thing when I set my mind to it.
The anims probably could use some tweaking
#doommodding #doom
The anims probably could use some tweaking
#doommodding #doom
Messing around with hyper combos triggering at higher levels.
Making tap firing more exciting in the end game.
Also massively buffed range of all attacks... yea.
not entirely sure about it yet
Making tap firing more exciting in the end game.
Also massively buffed range of all attacks... yea.
not entirely sure about it yet
June 19, 2025 at 10:59 PM
Messing around with hyper combos triggering at higher levels.
Making tap firing more exciting in the end game.
Also massively buffed range of all attacks... yea.
not entirely sure about it yet
Making tap firing more exciting in the end game.
Also massively buffed range of all attacks... yea.
not entirely sure about it yet
* throws a rock through your chest cavity *
Kind of sure about how strong it starts? Or at least relative to the other attacks?
#gzdoom #doom #doommodding
Kind of sure about how strong it starts? Or at least relative to the other attacks?
#gzdoom #doom #doommodding
June 18, 2025 at 1:32 AM
* throws a rock through your chest cavity *
Kind of sure about how strong it starts? Or at least relative to the other attacks?
#gzdoom #doom #doommodding
Kind of sure about how strong it starts? Or at least relative to the other attacks?
#gzdoom #doom #doommodding
June 7, 2025 at 11:40 PM
Made a intro animation, probably should have actually finished the character model I'm going to use for this project but uh....
Place holder sprites for the animation... should be relative easy to replace... 😅
#doom #doommodding #gzdoom
Place holder sprites for the animation... should be relative easy to replace... 😅
#doom #doommodding #gzdoom
June 6, 2025 at 3:05 AM
Made a intro animation, probably should have actually finished the character model I'm going to use for this project but uh....
Place holder sprites for the animation... should be relative easy to replace... 😅
#doom #doommodding #gzdoom
Place holder sprites for the animation... should be relative easy to replace... 😅
#doom #doommodding #gzdoom
June 1, 2025 at 11:29 PM