Hallowed Crossing Game
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hallowedcrossing.bsky.social
Hallowed Crossing Game
@hallowedcrossing.bsky.social
Progress updates for a spooky farming RPG called Hallowed Crossing.
Hey! I have a diploma in web development and some experience working with housing-related projects in Canada. I'd love to chat about this opportunity.
November 25, 2025 at 5:39 PM
looking into it a bit more, gml compiles to c++, which i don't think has a random .next built in, but there is an advanced random library available. www.geeksforgeeks.org/cpp/random-h... is re-seeding causing performance issues?
random header in C++ | Set 1(Generators) - GeeksforGeeks
Your All-in-One Learning Portal: GeeksforGeeks is a comprehensive educational platform that empowers learners across domains-spanning computer science and programming, school education, upskilling, co...
www.geeksforgeeks.org
October 18, 2025 at 11:43 AM
np! it might also have a .next method, which should force a new number from the existing seed. weirdly it looks like the game maker docs page for loops uses random, so you'd think it would work...?
October 18, 2025 at 11:35 AM
in unity, random will pull from a seed based on the timestamp, so if its being run multiple times within a millisecond itll repeat itself. i think if you re-seed it during the loop that would help
October 17, 2025 at 11:35 PM
Sir Vincent was many things: a Keymaster Reaper, an avid gardener, a researcher, and your grandfather. Two years after he vanishes, you are summoned to execute his will. Pulled into the strange and spooky town of Hallowed Crossing, the keys to his disappearance lie in recultivating his gardens.
June 12, 2025 at 12:19 PM