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@lancekim0806.bsky.social
After applying color grading, I added a few additional lights and also added a Softness property to control specular highlight.
What do you think? Looks cool, right?
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
@lancekim0806.bsky.social
After applying color grading, I added a few additional lights and also added a Softness property to control specular highlight.
What do you think? Looks cool, right?
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
@lancekim0806.bsky.social
After applying color grading, I added a few additional lights and also added a Softness property to control specular highlight.
What do you think? Looks cool, right?
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
Applied image-based color grading. Next, I'm going to add some more lights to make the object look more beautiful and give it a glossy option.
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
Applied image-based color grading. Next, I'm going to add some more lights to make the object look more beautiful and give it a glossy option.
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
Simple URP-based pixelation and snapped the rotation to 8 directional. Next, I'm going to apply color grading by calculating lightings.
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
Simple URP-based pixelation and snapped the rotation to 8 directional. Next, I'm going to apply color grading by calculating lightings.
#HammerLike #roguelike #pixelart #indiegame #gamedev #devlog
#HammerLike #pixelart #indiegame #gamedev
#HammerLike #pixelart #indiegame #gamedev
@lancekim0806.bsky.social
#HammerLike #pixelart #indiegame #gamedev
@lancekim0806.bsky.social
#HammerLike #pixelart #indiegame #gamedev