The idea is that this will slide up when you hit tab. You'll be able to select your items here, and assign them to a loadout. Also a nice description box and map.
#pixelart #gamedev #godot #zeldalike #indiedev
The idea is that this will slide up when you hit tab. You'll be able to select your items here, and assign them to a loadout. Also a nice description box and map.
#pixelart #gamedev #godot #zeldalike #indiedev
#pixelart #gamedev #godot #zeldalike #indiedev
#pixelart #gamedev #godot #zeldalike #indiedev
The idea is the player can set "loadouts" of magical items in groups of 3's and cycle through them with Q/E. That way you can have one for ranged, melee, and utility for example. Thoughts?
#pixelart #gamedev #godot #zeldalike #indiedev
The idea is the player can set "loadouts" of magical items in groups of 3's and cycle through them with Q/E. That way you can have one for ranged, melee, and utility for example. Thoughts?
#pixelart #gamedev #godot #zeldalike #indiedev
#pixelart #gamedev #godot #zeldalike #indiedev
#pixelart #gamedev #godot #zeldalike #indiedev
Returning to coding in more features next week. My goal was to have a small "demo" of sorts by the end of November. (1/2)
#pixelart #gamedev #godot #zeldalike #indiedev
Returning to coding in more features next week. My goal was to have a small "demo" of sorts by the end of November. (1/2)
#pixelart #gamedev #godot #zeldalike #indiedev
#pixelart #gamedev #godot #zeldalike #indiedev
#pixelart #gamedev #godot #zeldalike #indiedev