hanneroni.bsky.social
@hanneroni.bsky.social
Reposted
Mock up of the inventory screen. Would appreciate some feedback and questions.

The idea is that this will slide up when you hit tab. You'll be able to select your items here, and assign them to a loadout. Also a nice description box and map.

#pixelart #gamedev #godot #zeldalike #indiedev
November 7, 2025 at 7:46 PM
Reposted
The two dreaded coding hurdles are semi complete. Save/Load and Dialogue. Both, not as bad as I thought. Using Dialogue Manager which is pretty easy to understand, but I sorta dislike not really knowing what all the bits do.

#pixelart #gamedev #godot #zeldalike #indiedev
November 6, 2025 at 9:54 PM
Reposted
House interior set nearing completion. Also UI mock-up.

The idea is the player can set "loadouts" of magical items in groups of 3's and cycle through them with Q/E. That way you can have one for ranged, melee, and utility for example. Thoughts?

#pixelart #gamedev #godot #zeldalike #indiedev
November 3, 2025 at 8:41 PM
Reposted
Some sprites I made as I hone in on the style I like. Also working on some melee attacks for early game, but those aren't ready yet.

#pixelart #gamedev #godot #zeldalike #indiedev
November 1, 2025 at 7:20 PM
Reposted
October 31, 2025 at 2:29 PM
Reposted
New Trees. Also some mock-up of the new enemies. Decided to reduce color count in them to make it more retro feeling.

Returning to coding in more features next week. My goal was to have a small "demo" of sorts by the end of November. (1/2)

#pixelart #gamedev #godot #zeldalike #indiedev
October 23, 2025 at 5:34 PM
Reposted
GIF Comparison.
October 16, 2025 at 5:20 PM
Reposted
Here it is! The reworked sprites. Feedback welcome. More Below!
#pixelart #gamedev #godot #zeldalike #indiedev
October 16, 2025 at 5:20 PM
Reposted
In Motion.
October 16, 2025 at 5:20 PM
Reposted
Although uniforms are not required.. they are bewitched to clean themselves every Friday night. Except in March, where they clean themselves on Saturday night. No one knows why.

#pixelart #gamedev #indiedev #magic #godot
September 11, 2025 at 4:06 PM