hardenstar.bsky.social
@hardenstar.bsky.social
Reposted
September 13, 2025 at 8:26 PM
Reposted
Thief: The Dark Project (1998). This game made light and sound core mechanics, where shadows protect you and sounds can give you away. Plus, the sound design made each room feel tense.
September 13, 2025 at 9:26 PM