Mark | Hat Hobbit
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hathobbit.bsky.social
Mark | Hat Hobbit
@hathobbit.bsky.social
Just a hobbit in a hat that makes cool music and sounds
He/Him

markrussellaudio.crd.co
Dropping my remix of @eclimusic.bsky.social's Awesomesauce I did for the @neoluminum.xyz Year 4 Remix Competition! Hope you guys enjoy it!

Thanks to Neoluminum for both putting this whole competition together AND for the honourable mention! You're all awesomesauce!

soundcloud.com/hathobbitmus...
Ecli - Awesomesauce (Hat Hobbit Remix)
It's out! I finally released something! I promise the next one won't be as long a wait xD Made this for the Neoluminum Year 4 Remix competition. Massive thanks to @neoluminum for the honourable menti
soundcloud.com
December 29, 2025 at 11:12 AM
And here we are at the end! Because I love cryptography, I decided I’d take a crack at making my own musical code (which has almost certainly been done before, but who cares xD). Let’s see if you can figure it out before I reveal what it is.

#Noisevember25
November 30, 2025 at 6:15 PM
Day 29! Thought I’d try having a go at creating those really nice low mid textural sounds, so I created a patch in Phaseplant that procedurally generates and processes those kind of sounds from a rapidly triggering impulse sound (which also triggers randomly)

#Noisevember25 #sounddesign
November 29, 2025 at 7:33 PM
Day 28! You know that feeling when you’re forgetting something? Well I decided to do a short audio clip of that moment when you realise what that thing you’re forgetting is (not at all inspired by true events, definitely not)

#Noisevember25 #sounddesign
November 28, 2025 at 5:21 PM
Day 27! Slightly more abstract one today. Wanted to see if I could create the auditory version of a kaleidoscope using phaseplant and a very basic starting point (essentially just a sine pluck), processing everything using delays, pitch shifting and reverser and reverb.

#Noisevember25 #sounddesign
November 27, 2025 at 10:42 PM
Day 26! Went for a creepy route again today, specifically a redesign of the box at the end of Five Nights At Freddy’s 4. What lies inside? We’ll never know.

#Noisevember25 #sounddesign #gameaudio
November 26, 2025 at 7:30 PM
Day 25! Was a bit torn on what to do today, but in the end I made a transitional sound/bit of music as if someone was drifting away from reality.

#Noisevember25 #sounddesign #gameaudio
November 25, 2025 at 10:44 PM
Day 24! Did a short redesign of planting the first seeds you get in Stardew Valley!

#Noisevember25 #gameaudio #sounddesign
November 24, 2025 at 11:19 PM
Day 23! A carnivorous plant has found it’s prey in the wild, and it’s waiting for it’s moment to strike…

#Noisevember25 #sounddesign
November 23, 2025 at 11:14 PM
Day 22! Back when I was a kid, I loved the show Mission: 2110. So since it’s set in the 22nd Century, I couldn’t resist redesigning a cip of it for todays prompt.

#Noisevember25 #sounddesign
November 22, 2025 at 9:27 PM
Day 21! Really struggled to come up for something today, but I decided in the end to take a technical difficulties image (with all the different coloured stripes), whack that into serum 2 to create a wavetable out of it, and then whack that into Phaseplant to create a bass.

#Noisevember25
November 21, 2025 at 11:01 PM
Day 20! Using a bit of physics for this one. I took the frequency range of visible blue light on the electromagnetic spectrum, scaled it down by x10 ^-12 (THz to Hz) and used that frequency range of noise to create a procedural ocean generator in Phaseplant!

#Noisevember25 #sounddesign
November 20, 2025 at 10:25 PM
Day 19! Today I’ve done a redesign of Unknightly! After all, borrowing is just stealing but promising to give it back, right?

#Noisevember25 #gameaudio #sounddesign
November 19, 2025 at 11:13 PM
Day 18! Continuing in similar fashion to yesterdays prompt, I’ve done another door. This time from GTFO!

#Noisevember25 #gameaudio #sounddesign
November 18, 2025 at 5:18 PM
Day 17! Today I’ve done a short redesign of the Skyview Temple doors opening from The Legend of Zelda: Skyward Sword!

#Noisevember25 #gameaudio #sounddesign
November 17, 2025 at 5:16 PM
Day 16! Thought I’d try and do a little redesign of a classic - 3D Pinball: Space Cadet. Tried to sythnesise as much as I could using phaseplant too!

#Noisevember25 #gameaudio #sounddesign
November 16, 2025 at 11:56 PM
Day 15! Thought I’d use some microtones to make a little microdrop! Very tiny

#Noisevember25
November 15, 2025 at 9:21 PM
Day 14! Given how it sort of works similar to a dreamcatcher, today I’ve done a short redesign of the dreamnail from Hollow Knight!

#Noisevember25 #gameaudio #sounddesign
November 14, 2025 at 11:27 PM
Day 13! Short one today (that's for no particular reason, and most definitely not because I had to do two prompts today)! Was pretty difficult to think of something for today, but I thought I’d try making some sounds of a wind elemental.

#Noisevember25 #sounddesign
November 13, 2025 at 11:39 PM
Day 12 (don't look at the date too closely)! The sheep becomes the shepherd of it’s own flock! Here’s a quick redesign of giving a sermon in Cult of the Lamb!

#Noisevember25 #gameaudio #sounddesign
November 13, 2025 at 4:46 PM
Day 11...It’s too late to run, the Tickle Monster has already found you...

#Noisevember25 #sounddesign

(I apologise for the nightmares)
November 11, 2025 at 10:43 PM
Day 10! Given my love of liminal space horror, I’ve made a quick redesign of one of the early Backrooms games.

#Noisevember25 #gameaudio #sounddesign
November 10, 2025 at 5:19 PM
Day 9! Interaction immediately makes me think of UI, so I did a little redesign of the UI sounds in Fantasy Life i! Vast majority of the sounds are all synthesised in Phaseplant.

#Noisevember25 #gameaudio #sounddesign
November 9, 2025 at 9:51 PM
Day 8! Taking the cinematic interpretation of gritty and looking a little more at the depressive side rather than the violent side, I thought I’d redesign a clip from Detroit: Become Human.

#Noisevember #gameaudio #sounddesign
November 8, 2025 at 10:28 PM
Day 7! Synthesised the sound of a Crystal Ball using Phaseplant (+ a bit of post processing). Ended up slowing down the original result of that synthesis to half speed and thought it sounded much better.

#Noisevember25 #sounddesign #gameaudio
November 7, 2025 at 4:33 PM