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hauntself.bsky.social
wraithfully yours
@hauntself.bsky.social
porcupine named wynne • she/her • old enough to know better • furry+old lego enjoyer by day leather freak by night

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Dwarf Fortress insurmountable plateau learning curve type game design
only the chosen ones who prove themselves worthy may go on to experience "fun"
November 8, 2025 at 2:24 PM
Let's make all the action menus worse to use forever. Let's give every button a secondary use when held down. This is a great choice for a game released on the only platform that has a controller with over fifty buttons. What if there was a loading circle every time you use the flashlight. Get real
November 8, 2025 at 2:20 PM
I will say this much, if I had first played the game on this version I can't say with any confidence I'd still be playing. Especially with the new control scheme, what the hell were they thinking lmao.
November 8, 2025 at 2:20 PM
It's all deeply overwhelming. I almost don't mind the trash piles cause you can just spam buttons to pick them up and scrap is useful? but it is very excessive. I've been playing the game daily for months and I still found the update obtuse and hard to love. I hope 0.9.1 is more player friendly.
November 8, 2025 at 2:14 PM
I feel very much the same. I have to wonder to what extent it's intentional but everything is more painful. Coordinates take longer, hashes take longer, tapes are impossible to do without upgrades unless you start them at 12 sharp, dailies are bugged so it's asking for five signals on day 2 lmao
November 8, 2025 at 2:14 PM