I will also mention that there could be other playtest things that won't be included here like demos or very breif playtests
I will also mention that there could be other playtest things that won't be included here like demos or very breif playtests
Pokemon sword had 60 ...but some of them were weird.
Hollow Knight had 24 playtesters
Cobalt Core, made by a smaller indie studio called Rocket Rat Games, had 24
Correction, Silksong had 10
this includes QA/playteter management
Pokemon sword had 60 ...but some of them were weird.
Hollow Knight had 24 playtesters
Cobalt Core, made by a smaller indie studio called Rocket Rat Games, had 24
Correction, Silksong had 10
this includes QA/playteter management
7 seems low for Silksong, espically considering team cherry wanted this to be a similar difficulty to HK back in 2020.
7 seems low for Silksong, espically considering team cherry wanted this to be a similar difficulty to HK back in 2020.
I helped playtest an expansion for a board game for a small indie company(cardboard alchemy), and it had roughly 19 people + the people who played a couple of games.
I helped playtest an expansion for a board game for a small indie company(cardboard alchemy), and it had roughly 19 people + the people who played a couple of games.
Most of the enimies are fine, including some double damage attacks, but there are some I'm annoyed with, as thry have a war of nutrion design.
Most of the enimies are fine, including some double damage attacks, but there are some I'm annoyed with, as thry have a war of nutrion design.
This digimon peice was from 21 days ago:
This digimon peice was from 21 days ago: