Hengxin Fu
hengxinfu.bsky.social
Hengxin Fu
@hengxinfu.bsky.social
Just finished the game for GMTK Game Jam, it's a 5-10min small 3D game, you randomly get into a hallway and need find the way out.

I tried different camera effects and hope it's fun for you to play.

eric-fu.itch.io/hallway

#SmallGameStudio
Hallway by Eric Fu
5-10min 3D Game. Available for Windows, macOS
eric-fu.itch.io
August 20, 2024 at 3:01 AM
Trailer I made for both the 175 and 176 project, welcome check them if you are interested, the fun part is consider how to use the limit of time to show the main style of game.

youtu.be/_VWrQwRNGNA
www.youtube.com/watch?v=1Aob...

#SmallGameStudio
Fu Box Trailer 060524
Trailer for CDM 175
youtu.be
June 11, 2024 at 5:48 AM
If you have a project over 1GB to upload on itch io page, you need to send their support an email asking for a higher limit.
They will ask you to follow this process and show your work of reducing size, it actually helpful if you want a lower project size.
itch.io/t/2885012/ti...

#SmallGameStudio
Tips for reducing the size of your build - itch.io tips
If you’ve ever tried to upload a larger game to itch.io, you may have noticed that we have a default file size limit, and you need to get approval to upload larger files. Larger files bring about many
itch.io
June 11, 2024 at 5:42 AM
Finished final project from 176 - "Falling"
I actually tried similar style which builds several small scenes and connect them together with a basic logic, the difference might be "Falling" will have a story line and heavier.

Welcome try it.
eric-fu.itch.io/falling

#SmallGameStudio
Falling by Eric Fu
5-15min Narrative Game. Available for Windows, macOS
eric-fu.itch.io
June 11, 2024 at 5:37 AM
Finish the first 4 scenes, the process is a bit slower than I thought, I plan did few smaller scenes to set up the random scene system first.
The best part is size under control, now zip file is around 120 MB. The final build with 1GB limit may hold 12-15 scenes
eric-fu.itch.io/box.
#SmallGameStudio
Box by Eric Fu
Play in your browser
eric-fu.itch.io
May 29, 2024 at 10:40 AM
Working on Final Project.....

Finish the third scene where player can throw all the trash in the magic portal, who knows what will happend.

Also facing some issues with (presskeydown), its weird that it does not work in a frozen camera but works with FPS Controller.

#SmallGameStudio
May 28, 2024 at 4:34 AM
Change the door on the scene to an auto door made in basic shape, it looks better and helps reduce size. In another point, it also makes the transform between scenes more smooth.

#SamllGameStudio

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May 27, 2024 at 4:05 AM
Not for 175, but 176 Narrative game design's final project, just finished the second scene for the alpha build. I use the function to track object movement speed, if player moves the fork/Knife too fast, something may happen.
May 24, 2024 at 11:41 PM
Web Build Problem solved, need to change the "UI Scale Mode" from the Canvas Scaler component to "Scale with screen size" as professor mentioned, then change the "Reference Resolution" fit the screen size.
#SmallGameStudio
May 17, 2024 at 7:26 AM
Project Finished, it called "All I Want", its a simple game with 3-5 min play-through. Audio is an important part of the game so Headphones suggested, but LOUD NOISE WARNNING!!!
Make sure you follow the volume setting guideline in the game, welcome try eric-fu.itch.io/all-i-want
#SmallGameStudio
All I Want by Eric Fu
Play in your browser
eric-fu.itch.io
May 16, 2024 at 6:33 AM
Really weird that Web build in Unity has the wrong position for button and text size. I checked the Win and Mac building and everything work fine, It seems like it just happened in WEB and when played in Browser.
#SmallGameStudio
May 16, 2024 at 6:29 AM
書 shū is really excellent! The game tracks your mouse and mouse speed for change the size of your pen, and it decides how you go through each circle, the Chinese calligraphy style of art and soundtrack that responds to your movement is wonderful.
#SmallGameStudio
May 10, 2024 at 1:56 AM
Playing Untitled (the flower game) gives me the feeling of peace, the middle point will create random shapes and leave marks for the rest of game. Music also helpful to keep the player calm.
#SmallGameStudio
May 10, 2024 at 1:44 AM
*Loneliness* is a nice game and it kind of crashed with one of my ideas for Project 3. player controls one cube, when you get closer to other cube they will run away, I tried few time but you never get touch any other cube, it match the title.
#SmallGameStudio
May 10, 2024 at 1:05 AM
Almost finished the project, successfully adding the start page and ending page. Have a hard time figuring out why the quit button does not work, it turned out quit function not really quit at Unity play mode, it will still work after building the project.
#SmallGameStudio
May 2, 2024 at 1:37 AM
Finish the main scene, there aren't lots of bugs coming so really saving time, I will try add some details or more levels base on how much time I have left.
Set background to completely dark is a nice choice for tiny project with limited time.
#SmallGameStudio
May 1, 2024 at 9:31 AM
Set an easy animation for grinder rotation and finally make it work normally, have to add a transition to the animation itself to avoid an empty frame, glad it works.
PS: Test the GIF in Bluesky
#SmallGameStudio
May 1, 2024 at 4:04 AM
Just found out we have Universal Paperclips www.decisionproblem.com/paperclips/ on Arcade_2list, it's a really wonderful game, while the player is building their factory to build more paperclips, the story may suddenly break the "frame" you have now and lead you to a higher level.
#SmallGameStudio
www.decisionproblem.com
April 29, 2024 at 6:32 AM
I successfully set an image as background or canvas by changing the Rect Transform-Stretch setting under the Raw Image, still only have a basic thought of Project 2, but it's a good start.

#SmallGameStudio
April 29, 2024 at 6:28 AM
Galatea is a narrative game that has a unique tone for both dialogue and narrator in the story, it will be like watching a theater while play it. The guidelines in the game also really special, its not just tell you what to do, but like a real person lead you start a conversation
#SmallGameStudio
April 28, 2024 at 3:54 AM
Types of Narrative Choices clarafv.itch.io/taxonomy-of-... is basically a game made for introducing how narrative in game works, its fun that the game using the real example that you are playing to teach you how these choice calls and names.
#SmallGameStudio
Taxonomy of Narrative Choices by Clara F-V
An interactive taxonomy of narrative choices. Play in your browser
clarafv.itch.io
April 28, 2024 at 3:26 AM
ULTRA BUSINESS TYCOON III has a really interesting mode that you can decide the difficulty on text, I kind of interested in how that works, its seems lots work for control the whole game if only set several variables that reflect these levels, or maybe its just cutting some scene?
#SmallGameStudio
April 28, 2024 at 3:17 AM
The Bitsy game made by Candle candle.itch.io/castle is really interesting, there is 5 chapter and I only get to play 2 of them. The scene is incredibly detailed, the dialogue combined with the environment made a stong emotion impact.
#SmallGameStudio
the last days of our castle by candle
on the precipice of a reckoning
candle.itch.io
April 27, 2024 at 9:01 PM
I really enjoy Max Kremenski's talk, the AI-base worldbuilding generator he mentioned was excellent! By having some basic information of the world people can more focus on choose what they want and clarify their objectives.
#SmallGameStudio
April 20, 2024 at 2:58 AM
Isaac Karth gives some really clear information about how generators work both in AI and Game area like Minecraft, Elite. The Model of Generator, Translator, Reader shows how base data is transfer to the information designer needs.
#SmallGameStudio
April 20, 2024 at 2:44 AM