Hervé Piton
@hervepiton.bsky.social
Demoscene (Exocet) and retrogaming
An in-depth review of the legendary Deluxe Paint posted a few days ago: stonetools.ghost.io/deluxepaint-...
#pixelart
#pixelart
Deluxe Paint on the Commodore Amiga
Back when EA was cool, they packaged their software in album-style sleeves and promoted their developers like rock stars.
I was a Dan Silva groupie.
stonetools.ghost.io
September 17, 2025 at 8:34 PM
An in-depth review of the legendary Deluxe Paint posted a few days ago: stonetools.ghost.io/deluxepaint-...
#pixelart
#pixelart
Monsta, one of the first games I worked on together with other people over 20 years ago has just been officially ported to the iPhone and iPad. It was originally designed for the PalmPilot if you remember those 🙂
apps.apple.com/rs/app/monst...
apps.apple.com/rs/app/monst...
August 30, 2025 at 1:57 PM
Monsta, one of the first games I worked on together with other people over 20 years ago has just been officially ported to the iPhone and iPad. It was originally designed for the PalmPilot if you remember those 🙂
apps.apple.com/rs/app/monst...
apps.apple.com/rs/app/monst...
Reposted by Hervé Piton
There’s a new plaque on the wall of a small building in Ashby de la Zouch …. Legendary
July 31, 2025 at 3:09 PM
There’s a new plaque on the wall of a small building in Ashby de la Zouch …. Legendary
World’s Narrowest Fiat Panda... because why not.
www.yankodesign.com/2025/06/27/w...
www.yankodesign.com/2025/06/27/w...
World’s Narrowest Fiat Panda is one anorexic 19-inch-wide EV destined for the record books - Yanko Design
Classic cars often become platforms for bold customization, but few reimaginings are as visually striking (or ugly, I have to admit) as this one. Italian mechanic Andrea Marazzi has transformed a 1993...
www.yankodesign.com
July 1, 2025 at 8:08 AM
World’s Narrowest Fiat Panda... because why not.
www.yankodesign.com/2025/06/27/w...
www.yankodesign.com/2025/06/27/w...
Reposted by Hervé Piton
We made a Nintendo 64 demo for Revision 2025!
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
April 25, 2025 at 7:08 PM
We made a Nintendo 64 demo for Revision 2025!
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
📺 youtu.be/v3wYV6gxJII
It has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @prismbeings.com with guitar performed by soundcloud.com/sou_andrade
Some development notes below.
Reposted by Hervé Piton
big ups Moby for doing something incredibly nice, especially for students + as a teaching tool (let alone as a lovely resource for musicians) <3
#education #music #nonprofits
mobygratis.com
#education #music #nonprofits
mobygratis.com
mobygratis - Free Moby music to empower your creative projects
Free music resource designed to empower creative projects by students, non-profits, indie filmmakers, musicians and more.
mobygratis.com
April 25, 2025 at 6:11 PM
big ups Moby for doing something incredibly nice, especially for students + as a teaching tool (let alone as a lovely resource for musicians) <3
#education #music #nonprofits
mobygratis.com
#education #music #nonprofits
mobygratis.com
It was really fun creating the graphics and animations for this little Atari ST production presented at Buxton Bytes. Code by Tom, music by Adam Gilmore.
youtu.be/T_naN3-AglI?...
#demoscene #atari
youtu.be/T_naN3-AglI?...
#demoscene #atari
Cracking On by Tom, Exocet and Adam Gilmore (Atari ST fantasy cracktro)
YouTube video by evldhs
youtu.be
March 28, 2025 at 8:02 AM
It was really fun creating the graphics and animations for this little Atari ST production presented at Buxton Bytes. Code by Tom, music by Adam Gilmore.
youtu.be/T_naN3-AglI?...
#demoscene #atari
youtu.be/T_naN3-AglI?...
#demoscene #atari
Un bon article sur l'histoire et les nombreux déboires de Thomson : www.usine-digitale.fr/article/tech...
Technicolor, un fleuron français à l'héritage plus que centenaire
Technicolor Creative Studios, spécialiste tricolore des effets visuels et de l'animation, a demandé fin février son placement en...-Entertainment
www.usine-digitale.fr
March 27, 2025 at 2:07 PM
Un bon article sur l'histoire et les nombreux déboires de Thomson : www.usine-digitale.fr/article/tech...
100% of the 'top of the month' on pouet.net is now made of Atari ST releases. I don't think that has ever happened before! 💪
#demoscene
#demoscene
March 26, 2025 at 10:15 PM
100% of the 'top of the month' on pouet.net is now made of Atari ST releases. I don't think that has ever happened before! 💪
#demoscene
#demoscene
Reposted by Hervé Piton
Atari City by Exocet (@hervepiton.bsky.social) / Checkpoint
🔗 demozoo.org/graphics/128...
🗓 Released in 2014 at Silly Venture 🇵🇱
#demoscene #creative #atari #2d #graphics #pixels #drawing #painting #pictures #pixelart #digitalart #computerart #art #picoftheday #pictureoftheday 😍
🔗 demozoo.org/graphics/128...
🗓 Released in 2014 at Silly Venture 🇵🇱
#demoscene #creative #atari #2d #graphics #pixels #drawing #painting #pictures #pixelart #digitalart #computerart #art #picoftheday #pictureoftheday 😍
March 20, 2025 at 8:49 AM
Atari City by Exocet (@hervepiton.bsky.social) / Checkpoint
🔗 demozoo.org/graphics/128...
🗓 Released in 2014 at Silly Venture 🇵🇱
#demoscene #creative #atari #2d #graphics #pixels #drawing #painting #pictures #pixelart #digitalart #computerart #art #picoftheday #pictureoftheday 😍
🔗 demozoo.org/graphics/128...
🗓 Released in 2014 at Silly Venture 🇵🇱
#demoscene #creative #atari #2d #graphics #pixels #drawing #painting #pictures #pixelart #digitalart #computerart #art #picoftheday #pictureoftheday 😍
486_DX2.ICO (1995)
December 21, 2024 at 7:36 PM
486_DX2.ICO (1995)
I don't often finish games, but I felt I had to make an exception for Stray.
Lovely game - looks great, plays well, and just the right length for me (8 hours with plenty of time to goof around).
Lovely game - looks great, plays well, and just the right length for me (8 hours with plenty of time to goof around).
December 7, 2024 at 5:29 PM
I don't often finish games, but I felt I had to make an exception for Stray.
Lovely game - looks great, plays well, and just the right length for me (8 hours with plenty of time to goof around).
Lovely game - looks great, plays well, and just the right length for me (8 hours with plenty of time to goof around).
Here's the Atari ST demo we've released at Sommarhack with SMFX.
Includes some crazy technical achievements from Tom and Spkr as the demo had to run without writing any data to the screen memory.
#demoscene #atari
youtu.be/z2Ke-Irp7U8?...
Includes some crazy technical achievements from Tom and Spkr as the demo had to run without writing any data to the screen memory.
#demoscene #atari
youtu.be/z2Ke-Irp7U8?...
A Series of Raster Effects by SMFX (Zero Bitplane Atari ST demo)
Atari ST demo without using pixel graphics, entirely made from background colour raster splits. Released at Sommarhack 2024 Zero Bitplane Compo. Demozoo: https://demozoo.org/productions/352741/
youtu.be
July 11, 2024 at 3:53 PM
Here's the Atari ST demo we've released at Sommarhack with SMFX.
Includes some crazy technical achievements from Tom and Spkr as the demo had to run without writing any data to the screen memory.
#demoscene #atari
youtu.be/z2Ke-Irp7U8?...
Includes some crazy technical achievements from Tom and Spkr as the demo had to run without writing any data to the screen memory.
#demoscene #atari
youtu.be/z2Ke-Irp7U8?...
Interesting read about the open ecosystem philosophy behind the 3DO business model.
tedium.co/2024/04/20/3...
tedium.co/2024/04/20/3...
3DO History: Trip Hawkins’ Big Bet On The Model
Why 3DO’s true innovation wasn’t its early 3D hardware, but its business model—a model that perfectly matches its founder’s philosophy.
tedium.co
April 22, 2024 at 6:55 PM
Interesting read about the open ecosystem philosophy behind the 3DO business model.
tedium.co/2024/04/20/3...
tedium.co/2024/04/20/3...
My entry for the tiny pixel art graphics competition at Lovebyte 2024.
21×24 pixels in 16 colours (EGA palette)
@lovebyteparty.bsky.social
21×24 pixels in 16 colours (EGA palette)
@lovebyteparty.bsky.social
February 26, 2024 at 10:03 PM
My entry for the tiny pixel art graphics competition at Lovebyte 2024.
21×24 pixels in 16 colours (EGA palette)
@lovebyteparty.bsky.social
21×24 pixels in 16 colours (EGA palette)
@lovebyteparty.bsky.social
Reposted by Hervé Piton
The Atari STe roguelike aventure game "nano Cave", for which I've done the music, has been released.
electric-dreams.itch.io/nano-cave
electric-dreams.itch.io/nano-cave
Nano Cave by Electric Dreams
electric-dreams.itch.io
December 25, 2023 at 12:56 PM
The Atari STe roguelike aventure game "nano Cave", for which I've done the music, has been released.
electric-dreams.itch.io/nano-cave
electric-dreams.itch.io/nano-cave
"The Commodore Amiga and its Undying Adoration by Anarchist Creatives" - interesting read about the (mostly Amiga, but not only) demoscene:
marincomics.com/amiga-demosc...
I liked the quote below about seeing technical limitations as a motivation.
marincomics.com/amiga-demosc...
I liked the quote below about seeing technical limitations as a motivation.
December 18, 2023 at 9:15 AM
"The Commodore Amiga and its Undying Adoration by Anarchist Creatives" - interesting read about the (mostly Amiga, but not only) demoscene:
marincomics.com/amiga-demosc...
I liked the quote below about seeing technical limitations as a motivation.
marincomics.com/amiga-demosc...
I liked the quote below about seeing technical limitations as a motivation.
Prosperity, decline, and return of Adobe Flash
"When you separate the animation from the code, you are pushing away the art from the technique, and this is a problem. Flash provided the bridge: code that can work beautifully and art that can be functional."
"When you separate the animation from the code, you are pushing away the art from the technique, and this is a problem. Flash provided the bridge: code that can work beautifully and art that can be functional."
Multiplatform
multiplatform.com
December 17, 2023 at 8:07 PM
Prosperity, decline, and return of Adobe Flash
"When you separate the animation from the code, you are pushing away the art from the technique, and this is a problem. Flash provided the bridge: code that can work beautifully and art that can be functional."
"When you separate the animation from the code, you are pushing away the art from the technique, and this is a problem. Flash provided the bridge: code that can work beautifully and art that can be functional."
I took part in this year's Teletext Advent Calendar and my contribution is now live on ORF and ARD.
teletext.orf.at/channel/orf1...
ard-text.de/index.php?pa...
Hat tip to @illarterate.bsky.social for organising this.
teletext.orf.at/channel/orf1...
ard-text.de/index.php?pa...
Hat tip to @illarterate.bsky.social for organising this.
December 16, 2023 at 7:27 PM
I took part in this year's Teletext Advent Calendar and my contribution is now live on ORF and ARD.
teletext.orf.at/channel/orf1...
ard-text.de/index.php?pa...
Hat tip to @illarterate.bsky.social for organising this.
teletext.orf.at/channel/orf1...
ard-text.de/index.php?pa...
Hat tip to @illarterate.bsky.social for organising this.