hexhog
hexhog.bsky.social
hexhog
@hexhog.bsky.social
Maker of games: https://hexhog.itch.io. Blogging at https://vvitxcvlt.blot.im. I'm hex.hog on Discord.
Affinity template for #mythicbastionland sites. Far too much struggle. The location icons do not properly snap to the index numbers; hate the look of the triangle sites; the routes are styles, but no idea how to make that work for closed routes except with an extra crossbar. It will do.
June 26, 2025 at 5:29 PM
Now is the time to not spend another 2 weeks on questionable improvements, but one thing I learned from the playtest is that having the index numbers (d6 and d12) of Myths at hand is a good idea, so I adapted the Myth tiles a little (these are not the actual numbers for this Myth).
June 20, 2025 at 6:26 PM
This is a ruin in a coniferous forest that is also a Curse location (the scribles along the border). The main terrain tile is the ruin, the trees to the left and right are a transparent overlay tile, as is the Curse. In this way, I can create landmarks in a variety of terrains.
June 20, 2025 at 6:26 PM
Even though my illustration skills are badly lacking, the final result is quite pleasing to me. The terrain illustrations are evocative of a general landscape type, but still leave enough rule for the imagination, following the "map is not the territory" idea.
June 20, 2025 at 6:26 PM
Since I find myself unable to use even excellent, obviously superior prior work, I decided to cook my own system for hex map drawing using Affinity Publisher. #mythicbastionland
June 20, 2025 at 6:26 PM
I held off until I had the physical book, so yesterday I ran a mini-playtest of #mythicbastionland and was not surprised to find that this game has endless potential. 3 hexes and some spark table rolls in and the story bloomed into all directions.
June 20, 2025 at 4:51 PM