We're doing stocks and dev work now
Please witness peak cinema: https://m.youtube.com/watch?v=dVmJtAAnH2A&pp=ygUKU2hyZWsgampiYQ%3D%3D
Let me guess
A Republican shot up a Mormon church because a Mormon shot a republican hate monger
Do I have that right
Let me guess
A Republican shot up a Mormon church because a Mormon shot a republican hate monger
Do I have that right
Sometimes I wish God was real. Then there would be a real hell for believers
www.whitehouse.gov/presidential...
Sometimes I wish God was real. Then there would be a real hell for believers
www.whitehouse.gov/presidential...
Approaching the enemy sprite triggers a fight with that enemy, while wandering may result in random fights.
Approaching the enemy sprite triggers a fight with that enemy, while wandering may result in random fights.
Random encounters give you random enemies,
Random enemies are generated from a dictionary global (sprites and all!)
#godot
Random encounters give you random enemies,
Random enemies are generated from a dictionary global (sprites and all!)
#godot
Today (once and for all?) I fixed the indexing on instantiated enemies and resolved a signaling issue with victory conditions. #godot
Today (once and for all?) I fixed the indexing on instantiated enemies and resolved a signaling issue with victory conditions. #godot
I also added an enemy death condition (and introduced an array bug to be fixed)
#godot
I also added an enemy death condition (and introduced an array bug to be fixed)
#godot
No more need to worry about queuing or determining which sprite to point to!
No more need to worry about queuing or determining which sprite to point to!
Fight event can be triggered by walking past the enemy (Seen here) or by 'interacting' with them!
Fight event can be triggered by walking past the enemy (Seen here) or by 'interacting' with them!
Bugs to squish
*Primary enemy is still the only one being animated
*Once selected, attack command cannot be unselected
*Attacks can be executed rapidly, but do not queue animations or hp changes
Bugs to squish
*Primary enemy is still the only one being animated
*Once selected, attack command cannot be unselected
*Attacks can be executed rapidly, but do not queue animations or hp changes
But, so you've got something to look at, here's a chart I made with a python script to show the difference between Open and Close prices of any given stock ticker.
But, so you've got something to look at, here's a chart I made with a python script to show the difference between Open and Close prices of any given stock ticker.