Hideousarmor
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hideousarmor.bsky.social
Hideousarmor
@hideousarmor.bsky.social
Manu / DuermeDuerme / HideousArmor
Gamedev, noise artist and illustrator.

I think its easy to love Latria for how wildly different it is to everything else, but Shrine of Storms holds a special spot for me and still feels like something very unique in more subtle ways
January 9, 2026 at 12:35 AM
The the narrow walk around the precipice...so simple and yet so perfect
January 9, 2026 at 12:30 AM
Jo, muchas gracias 🥲

A ver si lo termino antes del 2030 y la gente no se olvida jajajajaja
January 5, 2026 at 2:37 PM
Coincido totalmente!

De todas formas tengo esperanzas en que encuentren ese nuevo sistema de combate. El propio estudio es consciente de las limitaciones actuales.

Ojalá un arpg más chiquito en el que experimenten con ello un poco, antes de portarlo al ER2, que es algo casi que garantizado jajaja
January 5, 2026 at 1:47 PM
Jajajaja nada, al final es que lo he escrito por ambos sitios porque es algo que siento muy fuertemente y soy un ansias.
Está guay poder hablar del tema <3
January 5, 2026 at 1:39 PM
Más allá de esto me gustaría que estos juegos retomasen la exploración como su fuerte principal. Es triste que gran parte de la comunidad los ve como obstáculos de combate donde todo trata sobre ser el tio más fuerte

Si para esto el combate tiene que volver a algo más lento, me parecería respetable
January 5, 2026 at 1:37 PM
Me gustaría ver una evolución donde importe el espacio y nuestro contexto con el jefe. Que no baste con rodar hacia el frente. Que la arena tenga un sentido.

El sékiro es otro mundo porque el juego entero está construido alrededor del parry, pero no se cómo de realista es adaptar eso a un rpg.
January 5, 2026 at 1:34 PM
Comparto el sentimiento pero para nada la solución que propones.
Creo que los parries se están estandarizando en todo y casi que para el detrimento del género. Al final es otro reaction timing como el roll, con más risk reward.

Artículo muy chulo al respecto:
rexzakel.wordpress.com/2024/09/09/t...
The Parry Epidemic – And why I’m worried about Monster Hunter Wilds
Monster Hunter is my favorite 3D action game series. Though many claim to do deep methodical combat, few nail it the way Monster Hunter does. It makes the player contend with a real sense of commit…
rexzakel.wordpress.com
January 5, 2026 at 1:32 PM
Solodev por aquí✋
January 5, 2026 at 10:56 AM
Its excellent.
There's far weirder music out there that people enjoy, its just not that common in games, sadly.
January 4, 2026 at 11:31 PM
Reposted by Hideousarmor
"No no, you don't understand, Shadows of the Erdtree is a cautionary tale about not rejecting your transfeminine self to become the femboy that everyone else desires you to be and it's also about motherhood and failed mothers and the toxic cycles of parental failure seeping into each generation" -Me
January 4, 2026 at 11:16 AM
Also the fact that all zones have a singular checkpoint and the entire thing is cleverly designed around it.
Just like in DS1, the world feels dangerous and you have to carefully plan out your route. I miss that feeling in the recent games.
January 4, 2026 at 12:09 PM
Im scrubbing it myself and it looks incredible 😭
December 31, 2025 at 12:37 PM
December 31, 2025 at 12:31 AM
December 30, 2025 at 11:23 PM
Tumblr kinda does that for me?
You can customize your theme to have as many tabs as you want + it feels like one of the last genuine social spaces on the internet
December 11, 2025 at 11:13 PM
Yo no pierdo la esperanza de ver *algo* de From 😩
December 11, 2025 at 11:51 AM
Beautiful 🤧🌹
November 12, 2025 at 7:34 PM
Every other design of yours exudes such creativity on every pixel. Always exciting seeing a new character, makes me want to try harder!
November 11, 2025 at 7:17 PM
Defensor de True King Allant hasta la muerte 🫡
November 10, 2025 at 4:54 PM
Forgot to post these!
October 30, 2025 at 6:09 AM
Hell yeah! Representing the underdog weapons 🫡
October 30, 2025 at 6:07 AM