Historian of various gender fuckery.
I mostly talk about roleplaying games and gamedesign.
DURF feels like a game built up around what the game needs to be fun and easy to get the most out of. Im really looking forward to the full rules, especially the GM side ones
DURF feels like a game built up around what the game needs to be fun and easy to get the most out of. Im really looking forward to the full rules, especially the GM side ones
You can be a fighter with some distant fey blood who can Detect magic, a lockpicking Friar, or a Magician who knows some Monster Lore.
You can be a fighter with some distant fey blood who can Detect magic, a lockpicking Friar, or a Magician who knows some Monster Lore.
Humans are quick to adapt and can start with a skill target of 6 in a skill belonging to a class other than their own, or improve either Search, Listen or Survival to 5. This skill cannot be improved further through normal leveling.
Humans are quick to adapt and can start with a skill target of 6 in a skill belonging to a class other than their own, or improve either Search, Listen or Survival to 5. This skill cannot be improved further through normal leveling.
Im building it around an escalating chance of getting lost. I'l post it when its presentable.
Im building it around an escalating chance of getting lost. I'l post it when its presentable.
One them already used it to call her mom, but since it was at night and she was asleep, we played it as her thinking it was just part of her dream.
One them already used it to call her mom, but since it was at night and she was asleep, we played it as her thinking it was just part of her dream.