Jonathan Hise Kaldma
hisekaldma.bsky.social
Jonathan Hise Kaldma
@hisekaldma.bsky.social
Design, art, code.
Not really a pillar, but an important modern discovery nonetheless: Take That is a thing, and games don’t actually have to have it.
August 16, 2025 at 8:56 AM
Do you have some examples of modern vs classic Euros?
July 28, 2025 at 7:51 AM
100%. A lot of web/UI/graphic designers care more about what looks good in their portfolio, i.e. what will impress designer peers, than they care about what the client or users need.
July 4, 2025 at 6:54 AM
I would structure it like:

1) Draft dice to play cards. [Image of dice symbols matching card symbols.]

2. Play cards face down to attack your opponent’s village or defend your own. [Image of cards face down pointing at villages and each other.]

3. Resolve the battle! [Image of cards face up.]
June 29, 2025 at 5:47 AM
I think the two most interesting mechanisms are a) drafting dice and playing cards based on the dice you drafted, and b) playing cards face down, but pointing them at each other. None of those are really clear from the sell sheet.
June 29, 2025 at 5:43 AM