Hobbyist Video & TTRPG Dev
Amatuer Artist
Everything 100% Human Made
Check out my stuff here:
https://linktr.ee/mrhitchhikerdave
Art Study: @vanripperart.bsky.social
#helltaker #potionomics
Art Study: @vanripperart.bsky.social
#helltaker #potionomics
Once you have a representation of this lore graph, draw two lines. One represents the limit for common knowledge, the other the limit of expert knowledge.
Everything past those lines are unknown to the setting (for now)
Quick diagram:
Once you have a representation of this lore graph, draw two lines. One represents the limit for common knowledge, the other the limit of expert knowledge.
Everything past those lines are unknown to the setting (for now)
Quick diagram:
I'm still working on a lot of foundational concepts, but the workflow still isn't fast or good enough for actual projects (semi realism is time consuming, who knew /s)
I'm still working on a lot of foundational concepts, but the workflow still isn't fast or good enough for actual projects (semi realism is time consuming, who knew /s)
1 thing I would change, however, is that instead of the GM rolling for all the Clerics spells right there, you could just keep the list of prepped spells, note if they have advantage/disadvantage, then make the roll when they cast the spell.
Bonus: roll it in public for extra drama
1 thing I would change, however, is that instead of the GM rolling for all the Clerics spells right there, you could just keep the list of prepped spells, note if they have advantage/disadvantage, then make the roll when they cast the spell.
Bonus: roll it in public for extra drama
Once I'm done w/ it, I'll start work on the blog for the new algorithm, as well as a web build.
Once I'm done w/ it, I'll start work on the blog for the new algorithm, as well as a web build.
#screenshotsaturday #indiegame #godot
Link: mrhitchhikerdave.itch.io/sokoban-crawl
#screenshotsaturday #indiegame #godot
Link: mrhitchhikerdave.itch.io/sokoban-crawl
#gamedev #indiegame
#gamedev #indiegame
/lh
/lh