Hector Rivera
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hjcoolgames.bsky.social
Hector Rivera
@hjcoolgames.bsky.social
Gameplay Programmer | UI Designer
Unreal Engine (BP, c++) | Visual Studios | Blender | Maya | Procreate
Reposted by Hector Rivera
Joining the Mario Kart World Party is Kristello Mario younge brother of Mario and Luigi. And Boyfriend of Prince Mango

#hj_coolart #myart #oc #kristellomariooc #cosplay #supermario #mushroomkingdom #mariokartworld
July 18, 2025 at 10:50 PM
Reposted by Hector Rivera
Mario kart world is out! And well I gave Prince mango some costumes or different outfits!

#hj_coolart #myart #oc #princemangooc #cosplay #supermario #mushroomkingdom #mariokartworld
June 24, 2025 at 6:37 PM
Reposted by Hector Rivera
In memory Of Billy Hargrove, and also a Universe where he survives the fight at Star court Mall

#hj_coolart #myart #oc #au #strangerthings #marcushendersonoc #strangerthingsau #billyhargrove #maxmayfield
July 5, 2025 at 2:11 AM
Reposted by Hector Rivera
Dylan found a new demo friend for Steve but this one is kind of Feral! (Demo Steve Biting Dylan is @safk-art.bsky.social Demo Steve) where are Billy and Eddie or Dylan’s behavioral Water spray when you need it

#hj_coolart #myart #oc #au #strangerthing #steveharrington #dylanwalkeroc
July 9, 2025 at 4:19 PM
Reposted by Hector Rivera
Let me add the full drawing forgot the hair on Steve’s chest and Tommy’s freckles
July 10, 2025 at 3:44 PM
Reposted by Hector Rivera
Prince mango was not the only one getting new outfits! Prince Fiorello also got the same treatment! And might I add a Tan!!

#hj_coolart #myart #oc #princefiorellooc #cosplay #supermario #mushroomkingdom #sarasaland #mariokartworld
July 10, 2025 at 9:33 PM
Deviilish's "Training Brains" A fun memory game on Windows. Engaging gameplay with well-designed Main and Pause menus. Perfect for puzzle lovers!

deviilish.itch.io/training-bra...

#unrealengine #hjcoolgames #trainingbrains #puzzlegames
February 4, 2025 at 1:38 PM
Reposted by Hector Rivera
Some friends and me are working on a project for fun and only for ourselves: We played Enemy Territory a lot recently and some of us are gamedevs. So we were investigating the old Q3 game and begun to convert and rebuild it in #UE5
Big step: we have a splash screen. Feels like a proper project.
February 4, 2025 at 10:41 AM
Platform Peril update: 🎉 Level design and assets done. Sounds for coins/jumps in. Enemy/player models complete! 🚀 Next: Power-up assets, sounds, and second level. Stay tuned!

#gamedevelopment #hjcoolgames #unrealengine #platformer #gaming #gamedesign #gameprogramming
February 4, 2025 at 11:55 AM
Don't Hit Me! is a hyper-casual mobile game by Cozy Games Studios. Reach your destination while avoiding obstacles. Unlock perks and new levels with in-game currency. cozygamesstudio.itch.io #gamedev #videogames #unrealengine #donthitme #cozygamesstudios #HJcoolgames
February 3, 2025 at 10:25 PM
Reposted by Hector Rivera
I quickly added a few dash attacks to my devil may cry inspired hack n slash prototype.
Dodge attack, stinger and teleport attack

#indiedev #gamedev #actiongame #hacknslash #ue5 #DmC #solodev #indiegame
January 30, 2025 at 10:03 AM
Reposted by Hector Rivera
oh and i made the whole thing from scratch

thats a whole morning of work lol
January 30, 2025 at 7:13 PM
Reposted by Hector Rivera
I've been working hard on the start of the game this week 💪 Things like intro cutscenes, meeting the first villagers and your inital quests to get you started and familiar with the game's mechanics.

#indiedev #gamedev #cozygame #ue5 #solodev
January 27, 2025 at 8:14 PM
Platform Peril Level 1 Design: Here is another game I'm working on along with Survive till the end. Ive done some easy things now I'm just doing the level design bit by bit.

#gamedevelopment #videogames #gamedevblog #unrealengine #platformer #hjgameprogramming #hjcoolgames
January 27, 2025 at 10:27 PM
Week #4 For Survive 'Till The end: I have a functional Music and SFX slider, Also A functional Timer counter. Next in the Agenda is the difficulty Settings, The Level design and A character asset for the Enemy

#gamedevelopment #gamedevblog #unrealengine #fpsgames #gameprogramming #hjcoolgames
January 23, 2025 at 3:04 PM
Reposted by Hector Rivera
Controlling UMG Animations from C++
How to call UMG animations defined in Blueprints from C++.
https://benui.ca/unreal/ui-animations-from-cpp/
#UnrealEngine
January 23, 2025 at 12:42 PM
Reposted by Hector Rivera
Here’s a short video from my WIP town, Stenoskomi, part of my demo project, Heliada. I started this 3 months ago using kitbashing, but now I’m modeling my own homes in-engine! All the houses you see (walls so far) are fully built by me. 🏠 #UE5 #IndieDev #WorldBuilding #GameDev
January 19, 2025 at 1:03 AM
Survive 'Till The end Week #3: Added Main Menu and Start Up, Implemented Spawner for the enemy and Implementation of adding a new enemy after killing the previous one

#gamedevelopment #videogames #hjgamedev #gamedevblog #unrealengine #fpsgames #gameprogramming #hjgameprogramming #hjcoolgames
January 19, 2025 at 3:06 AM
Reposted by Hector Rivera
Sometimes 360s aren't just for showing off

#indiegame #indiedev #pixelart #gamedev
January 14, 2025 at 8:05 PM
Reposted by Hector Rivera
Here's a small update on my #gamedev learning journey. I've updated my rockets with an _on_area_entered signal to queue_free so they delete when they hit enemy hit boxes. My enemy scene is set up to do the same with a new "die" function. It's progress, no matter how big or small! 😁
#godot #solodev
January 15, 2025 at 1:43 PM
Reposted by Hector Rivera
Quick look at the #TileHunter interface:

Character and stats 🧍
Success list 🏆
A room with a small easter egg... 💀
What could that skull mean 👀?

#pixel #pixelart #indiegamedev #indiegame #solodev #roguelite #roguelike #2d #pixelartgame #Easteregg #mysteries
January 15, 2025 at 10:40 AM
Labyrinth Lockdown is now complete and available for download. the player must locate five keys that will grant them an exit from the intricate labyrinth.

#gamedevelopment #videogames #hjgamedev #gamedevblog #unrealengine #fpsgames #hjgameprogramming #hjcoolgames
January 16, 2025 at 3:05 AM
Reposted by Hector Rivera
Got my low poly shipping crates into #unrealengine. Used some of my old procreate doodles to make graffiti decals. love how they ended up looking with the unfiltered #pixelart style textures!

#gameart #3dart #indiedev #solodev #ue5 #screenshotsaturday
January 11, 2025 at 7:12 PM
This is Labyrinth Lockdown, a game I started and never finished. I updated a few things like textures and The player Hub and main menu.

#gamedevelopment #videogames #hjgamedev #gaming #gamedevblog #unreal #unrealengine #fpsgames #gamedesign #gameprogramming #hjgameprogramming #hjcoolgames
January 11, 2025 at 10:47 PM