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hobodev.bsky.social
hobo
@hobodev.bsky.social
Solo dev building Forge2D, a custom C#/.NET engine for 2D MMORPGs. ⚒️ Currently working on: Core systems & Map Editor.

🌐 Forge2d.com 💬 discord.gg/qYaV5sHdTV
🔧 Forge2D devlog

Working on the Class Editor today - added sprite pickers with visual previews so you can actually SEE what you're selecting.

Still debugging why class sprites aren't applying to characters in-game. The joys of wiring up data flow.

#gamedev #indiedev #wip
February 1, 2026 at 9:19 AM
Building the Spell Editor today. 🪄

Went with a modular effect system so I can chain components (Damage, StatusFX, Heals) to create basically any spell I want without writing new code.

Currently testing it with a classic Fireball. Quest system is next on the list.

#gamedev #csharp #forge2d
January 31, 2026 at 3:51 AM
Massive progress week. 🚀

Day/Night, Fog of War, and Combat are finally in.

I also finished the Map, NPC, and Item editors, so the content pipeline is fully working. Shifting focus to Spell and Quest editors now.

#dotnet #gamedev #pixelart #MMORPG
January 30, 2026 at 4:53 PM
Debugging coordinate systems at 3am hits different 🛠️

Today's win: Fixed a sneaky bug where players became invisible when crossing map boundaries. Turns out mixing Local and World coordinates is a BAD idea.

Lesson learned. Coffee consumed. Ship it! ☕

#gamedev #forge2d
January 29, 2026 at 11:03 AM