Honi
banner
honiart.bsky.social
Honi
@honiart.bsky.social
Art | Game Dev | 3D
Reposted by Honi
🧡
March 3, 2025 at 10:47 AM
Reposted by Honi
4.4 adds TONS of new features, from the most important and anticipated ones like JIGGLE PHYSICS down to smaller less significant ones like a new physics engine, project not breaking when you move a file and shader pre-compilation so your game doesn't randomly dip to 2 fps. Every bit matters! 🥰💙
March 3, 2025 at 5:15 PM
Reposted by Honi
I have huge respect for people contributing to open-source in gamedev and dcc and making public domain assets. The creative freedom we have today was just unimaginable when everything was paywalled or kept proprietary. Now more people have tools to express their ideas and own their work. Thats big 👏
February 20, 2025 at 10:51 AM
Reposted by Honi
Finally it's here... How to make 3D Games in Godot! 🌟 youtu.be/ke5KpqcoiIU #GodotEngine
February 9, 2025 at 9:01 PM
Reposted by Honi
also when using blender as hammer remember that knife intersect exists (D,E,E in quickmenu or Ctrl+F,K in vanilla), and that you can subdivide a single edge to create a vertex

you can easily create geometry only where you need it
February 7, 2025 at 12:47 PM
Reposted by Honi
Welcome to Tiburon
January 25, 2025 at 10:44 PM
Reposted by Honi
2468 improvements in 4.4 so far, probably the most locked in dev community I've ever seen
godotengine.github.io/godot-intera...
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 beta 1
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
godotengine.org
January 16, 2025 at 10:07 PM
Reposted by Honi
WEBFISHING on Steam
WEBFISHING a multiplayer chatroom-focused fishing game! Relax and fish (on the web!)
store.steampowered.com
January 16, 2025 at 9:14 PM
Reposted by Honi
For the second installment of our @javascriptjs.bsky.social series, we take a deep dive into the JS Atomics.pause proposal.
Boosting Multithreaded Performance with Atomics.pause in JavaScript
Now, let's examine another exciting development: the Atomics.pause proposal—a feature designed to optimize concurrent and multithreaded JavaScript applications.
betaacid.co
January 15, 2025 at 7:22 PM
Reposted by Honi
new video is up on the channel now!

I'm moving to godot woww

www.youtube.com/@Acerola_t
December 30, 2024 at 1:35 PM
Reposted by Honi
looking for work

(screenshot because yapping is not permitted on Bluesky)
January 1, 2025 at 8:51 AM
Reposted by Honi
Steam Delivery Girl
December 21, 2024 at 3:22 PM
Reposted by Honi
The concepts for the cozy winter outfit ☃️ I almost went with #5 but I didn't want to animate the sleeve wrinkles 🥲
December 27, 2024 at 4:33 PM
Reposted by Honi
To end the year, I just wanted to post all four seasons of my artwork for Steam. This year was an incredible journey! 🎇
December 31, 2024 at 5:26 PM
Reposted by Honi
Hi ✨
August 5, 2023 at 3:49 PM
Reposted by Honi
🍰🐱✨
December 17, 2024 at 3:43 AM
Reposted by Honi
Have you ever played video games at an actual arcade?
December 26, 2024 at 7:55 PM
Reposted by Honi
honey wake up godot minimal theme 2.0 just dropped!
Godot Minimal Theme 2.0
The minimal theme has just undergone a complete rewrite. It’s now dynamically generated just like godot’s own built-in theme, so it supports editor settings and fixes some issues that couldn’t be fixe...
passivestar.xyz
December 27, 2024 at 1:34 AM
Reposted by Honi
Here's how I do lighting in godot, hope it helps!
How to light scenes
I’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v...
passivestar.xyz
December 17, 2024 at 9:07 PM
Reposted by Honi
December 24, 2024 at 12:07 AM
Reposted by Honi
merry xmas everyone! (technically theres still 2 and a half hrs but same thing)
December 25, 2024 at 5:32 AM
Reposted by Honi
Had fun improving the path-tracing renderer. Can handle fully dynamic scenes now.
December 22, 2024 at 5:36 PM
Reposted by Honi
Working on a new update. 🔨
December 5, 2024 at 3:34 PM
Reposted by Honi
As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!

#godot #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 dev 7
One last build before the holidays!
godotengine.org
December 20, 2024 at 11:47 AM