Andrei N
@ianistor.bsky.social
AAA Technical Artist, love anything procedural and/or anything that saves time in game dev.
🎨 https://www.artstation.com/nistorandrei
👨💻 https://github.com/ianistor
🎨 https://www.artstation.com/nistorandrei
👨💻 https://github.com/ianistor
Published my first Unreal Engine plugin on Fab.
*Production Status Overlay*
Tag your assets as L0, L1, L2, Approved, Cut directly in the Content Browser or even make your own custom statuses to fit your team's needs
🔗 shorturl.at/i2eXg
#UnrealEngine #fab #plugin #gamedev
*Production Status Overlay*
Tag your assets as L0, L1, L2, Approved, Cut directly in the Content Browser or even make your own custom statuses to fit your team's needs
🔗 shorturl.at/i2eXg
#UnrealEngine #fab #plugin #gamedev
October 31, 2025 at 7:00 PM
Published my first Unreal Engine plugin on Fab.
*Production Status Overlay*
Tag your assets as L0, L1, L2, Approved, Cut directly in the Content Browser or even make your own custom statuses to fit your team's needs
🔗 shorturl.at/i2eXg
#UnrealEngine #fab #plugin #gamedev
*Production Status Overlay*
Tag your assets as L0, L1, L2, Approved, Cut directly in the Content Browser or even make your own custom statuses to fit your team's needs
🔗 shorturl.at/i2eXg
#UnrealEngine #fab #plugin #gamedev
Working on a procedural Stargate in Houdini, focusing on making everything iteration-friendly: handling all symbols, adding new ones, and generating symbol geometry from PNGs. Next up: materials, animation, and VFX. Can’t wait to keep pushing this! #houdini #procedural
December 14, 2024 at 4:13 AM
Working on a procedural Stargate in Houdini, focusing on making everything iteration-friendly: handling all symbols, adding new ones, and generating symbol geometry from PNGs. Next up: materials, animation, and VFX. Can’t wait to keep pushing this! #houdini #procedural