Idolon
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idolon.bsky.social
Idolon
@idolon.bsky.social
(They/Them)
Architect by day, game dev and musician by night. I made a bunch of maps for Team Fortress 2.

Currently working on Clover's Quadrants:
https://store.steampowered.com/app/3191170/Clovers_Quadrants/

https://deertwoheads.com/
pfp by Osmoru
January 29, 2026 at 5:34 PM
local level designer remembers you can do whatever you want
January 20, 2026 at 11:42 PM
The music for Clover's is procedurally arranged, comprised of hundreds of audio files. I spent this weekend arranging the whole thing into a standalone soundtrack, which comes out to about 50 minutes long. Also put together a working album cover.
January 11, 2026 at 5:29 PM
One of those days, huh
January 7, 2026 at 8:14 PM
nice
December 16, 2025 at 9:55 PM
That's what they're called! This model from Team Fortress 2 is called a "minehead" so that's what I've always been calling them. Good to know the correct term.
November 20, 2025 at 11:40 PM
November 20, 2025 at 10:44 PM
To move this to the GPU, I baked what I call an Animation Map that targets the appropriate UVs for every tile at every animation frame. The tileset is repeated 8 times vertically, and each tile jumps from one set to the next on every animation tick.
November 2, 2025 at 4:55 PM
Awful, Still Bad, Good
November 2, 2025 at 4:55 PM
clover's quadrants GPU death edition (i am debugging shaders)
November 2, 2025 at 12:49 PM
Someone made a video that shouts out my 2017 TF2 map mvm_steep. Neat!
October 4, 2025 at 11:56 AM
October 2, 2025 at 8:06 PM
Palette-swapped an already artpassed level and I don't hate how it looks? Definitely needs some tweaking. Makes me want to go back and add more harsh contrast like this to older levels.
September 20, 2025 at 5:22 PM
August 22, 2025 at 4:08 PM
August 14, 2025 at 11:53 PM
I've been working on UDLR the last week or two but it's all backend stuff. Completely overhauled the editor's file management UI. It used to just put every level in a single giant list, but now it shows only one chapter at a time. Much easier to navigate the 200+ level files in the game.
July 28, 2025 at 12:49 AM
Watching Chef (2014)
July 26, 2025 at 9:01 PM
My first contribution to TF2 in 10 years is removing my deadname
July 24, 2025 at 10:29 PM
July 11, 2025 at 11:47 PM
Worked on UDLR in earnest for the first time in a few months. Today I happened upon a pack of scanned textures of paper (and other materials) and decided it was time to replace what I had. Now the paper textures have some randomness, and have a different style of texture for each chapter!
July 5, 2025 at 10:02 PM
Sure! Here's a puzzle game I'm working on:
store.steampowered.com/app/3191170/...
June 28, 2025 at 4:28 PM
level design
June 21, 2025 at 10:54 PM
Modern brick walls often aren't actually load-bearing and are only a single "wythe" (layer) deep. "Header" bricks like that one don't serve any unique structural purpose in this case, but architects are finding all sorts of fun ways to still make brick walls "3D".
June 18, 2025 at 11:20 PM
long day at the office

art by @osmoru.bsky.social
May 31, 2025 at 4:33 PM
level design
May 26, 2025 at 6:25 PM