-
Childish Artist and Creator of the Worldbuilding-Project:
Arcpunk.com
A few ppl said it reminds them of Oddworld, even though until about a year ago (long after I had already started Arcpunk) I had practically no exposure to Oddworld at all.
A few ppl said it reminds them of Oddworld, even though until about a year ago (long after I had already started Arcpunk) I had practically no exposure to Oddworld at all.
When I say semi-intelligent and gremlin-like, I mean they behave like six-year-old children with severe anger issues and a slight sociopathic streak. In short, u rly don’t want to run into them. xDDD
When I say semi-intelligent and gremlin-like, I mean they behave like six-year-old children with severe anger issues and a slight sociopathic streak. In short, u rly don’t want to run into them. xDDD
Habe selber in der letzten Zeit gemerkt, wie ich zunehmend zynischer und defensiver wurde und viele Wutköder kommentiert habe. Hab dann begonnen zu versuchen mir zu überlegen: "Ist der Inhalt positiv oder negativ" und wenn 2teres es einfach stehen zu lassen. Nicht leicht but worth💚
Habe selber in der letzten Zeit gemerkt, wie ich zunehmend zynischer und defensiver wurde und viele Wutköder kommentiert habe. Hab dann begonnen zu versuchen mir zu überlegen: "Ist der Inhalt positiv oder negativ" und wenn 2teres es einfach stehen zu lassen. Nicht leicht but worth💚
Basically, it would be an anti-mode to the extremely fast, fly-through-everything gameplay of the base game. But still a LOT faster and with more movement then other extraction shooter, like tarkov or Arc Raiders, and with cool melee-combat xD
Basically, it would be an anti-mode to the extremely fast, fly-through-everything gameplay of the base game. But still a LOT faster and with more movement then other extraction shooter, like tarkov or Arc Raiders, and with cool melee-combat xD
To keep things tense, enemies would be extremely strong but have low health. And of course, you shouldn’t be able to counter incoming damage just by stacking enough resistances, it has to stay challenging.
To keep things tense, enemies would be extremely strong but have low health. And of course, you shouldn’t be able to counter incoming damage just by stacking enough resistances, it has to stay challenging.
including the loadout you brought in. So it would need to be detached from the base game, similar to Duviri.
Whether there are additional quests that make the mode harder would remain to be seen, but that part is pretty trivial.
including the loadout you brought in. So it would need to be detached from the base game, similar to Duviri.
Whether there are additional quests that make the mode harder would remain to be seen, but that part is pretty trivial.
As I said: Extraction. It’s an open map where you go in with a loadout and try to loot as much as possible, but you only have limited inventory space. Then you leave the zone through different extraction points that open and close in rotation. If you die, you lose everything,
As I said: Extraction. It’s an open map where you go in with a loadout and try to loot as much as possible, but you only have limited inventory space. Then you leave the zone through different extraction points that open and close in rotation. If you die, you lose everything,