InfiRandia 🏳️‍⚧️
@infirandia.bsky.social
68 followers 510 following 48 posts
🎮 indie game dev・🛠️ maker・🇸🇪・🏳️‍⚧️ she/her 🔥 Rust・C・Assembly・GLSL 💜 Linux🐧・Shader art・Gaming・DIY addict・Mythbusters
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infirandia.bsky.social
Hi! I'm Alice aka "Infi", a low level code junkie turned game dev about 3y ago. Working on my first game + learning skills. A knowledge addict and a jack of all trades master of none 💜💚! I want to engage with y'all and follow your projects. You'll probably catch me posting things distracting me 😅.
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tandyhard.bsky.social
Because y'all liked the other bot farm I posted about, here's another.
Remember 60-75% of the internet is fake. You're arguing with no one and you're boosting the algorithm towards hate when you do.
Don't let bots continue to control you.
#Resist
Reposted by InfiRandia 🏳️‍⚧️
enjl.awakens.today
i was burnt out on game jams for a long time because it was always about utilizing the entire submission period, and the scope of each game barely fit into that time. the jams got longer, the scope bigger, the fatigue lasting. this time, i just had a game idea and made it, and it was really nice.
infirandia.bsky.social
And so another keyboard design was born. Say hello to Splinter v2.0 😁🎉. I made this for a friend to be used at work. #electronics #diy #blender #freecad #qmk
infirandia.bsky.social
I just found out and 💯’ed it today. Had a blast playing it and nice job on the character controller 😁. I love seeing more quality and focus on character controllers. PS: love to all the slimeys :3
Reposted by InfiRandia 🏳️‍⚧️
cocosrevenge.bsky.social
Well I suppose I should at least do one post about it.

Our game page is now on Steam, feel free to wishlist or tell your granny about it, but only if it's your jam.

store.steampowered.com/app/3350850/...

#pixelart #gamedev #indiegame #indiedev #ゲーム制作 #ドット絵 #ゲーム開発 #픽셀아트
infirandia.bsky.social
Yeah, it’s very important to polish the game in the end. I mean, my old 100h prototype were playable before I went back to polish it.. but now it’s actually quite nice 😁

It’s a very good to write things down and process through them. All to avoid feature creep that just adds more complexity. 😅
Redirecting...
them.to
infirandia.bsky.social
I must say, I prefer that post feeling over some software jobs I’ve had over the years where we usually confirm our fears after release, haha 😅.
infirandia.bsky.social
Ahhh yes… the never ending polishing that barely improves anything for the end game. I guess I’m not the only #gamedev struggling with that feeling 😅. What’s your loop polishing like?
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infirandia.bsky.social
I went back to one of my older prototypes and applied some things I’ve learned since last time. A “100h do everything yourself project” as a learning experience and to find out more what I like doing. And I think I’m confident enough to show a bit of what I’ve been up to 😁 #gamedev #indiedev #godot
Reposted by InfiRandia 🏳️‍⚧️
astronomy.bsky.social
NASA saves Voyager 1 mission by successfully reviving frozen thrusters from almost 24 billion kilometers away
Image is edited on top of the image released by NASA/JPL Caltech
Reposted by InfiRandia 🏳️‍⚧️
instascience.bsky.social
A mesmerizing time-lapse of the Sun in ultraviolet light, captured by the Solar Dynamics Observatory spacecraft over a month.

-Credits: NASA
infirandia.bsky.social
I finally found out that.. detaching the side board and testing the mouse solved the problem… so after some more testing I decided to remove a fuse/resistor and attaching the board. And all of the sudden all buttons and sensors + wheel worked… mind blowing sad to see this design 😢.
R66/R68 is probably the culprit of a faked failed device
infirandia.bsky.social
After that.. The wheel stopped working all together, but all other buttons worked.. so after 4 hours of testing, taking apart and putting it together I settled with replacing the IR emitter. And it finally worked! Or so I thought until I put it all together again…
infirandia.bsky.social
Today I found out that the MX Vertical mouse probably have an intentional “break after a certain time fuse/resistor” on its so called side board where the thumb switches sits. Initially the wheel scroll started acting up and led where always red, so I took it apart and cleaned the wheel.
Reposted by InfiRandia 🏳️‍⚧️
rjb-mallacore.bsky.social
My take on Heaven One from Dennis E. Taylor's "Bobiverse" novels.

Enjoy.

#scifi #scifiart #fanart #bobiverse
Reposted by InfiRandia 🏳️‍⚧️
ncat08.bsky.social
University has left me dead these past few weeks, BUT it won't stop me from drawing my part for the Pride!! I hope everyone had a happy Pride Month!🏳️‍🌈✨ #pride #HazbinHotel #HazbinHotelVox #fanart #HazbinHotelVelvette #HazbinHotelValentino #Vees
Reposted by InfiRandia 🏳️‍⚧️
impactology.bsky.social
A curated list of 50 fiction novels that simulate advanced problem-solving cognition
Fiction as Cognitive Infrastructure: A Catalog

A curated list of 50 fiction books that simulate advanced problem-solving cognition, inspired by the frameworks in David Jonassen’s Learning to Solve Complex Scientific Problems. Each book acts as a training ground for your hippocampus, prefrontal cortex, and metacognitive engine.

The Martian by Andy Weir: Real-time constraint solving, chunking, hypothesis testing

Anathem by Neal Stephenson: Philosophical simulation modeling, paradigm switching, epistemic transfer

Permutation City by Greg Egan: Recursive self-modeling, metaphysical simulation, infinite logic loops

Blindsight by Peter Watts: Collaborative cognition, knowledge gaps, epistemic rupture

Contact by Carl Sagan: Cross-domain reasoning, information signal decoding

Cryptonomicon by Neal Stephenson: Multi-domain modeling, logic puzzles, tactical monitoring

House of Leaves by Mark Z. Danielewski: Ill-structured spatial modeling, ambiguity layering

Cloud Atlas by David Mitchell: Fractal narrative structure, identity modeling

Three-Body Problem by Liu Cixin: Simulation theory, chaotic system modeling

Use of Weapons by Iain M. Banks: Temporal reversal, problem reframing, recursive causality

The Fifth Head of Cerberus by Gene Wolfe: Representational ambiguity, identity modeling

The Raw Shark Texts by Steven Hall: Symbolic reprogramming, narrative recursion

Invisible Cities by Italo Calvino: Metaphorical city modeling, conceptual reframing

The Dispossessed by Ursula K. Le Guin: Sociopolitical system modeling, constraint negotiation

Flatland by Edwin A. Abbott: Dimensional reasoning, representational limits Roadside Picnic by Arkady & Boris Strugatsky: Heuristic trial/error, black-box affordance sensing

Engine Summer by John Crowley: Epistemic erosion, myth-based modeling

The Left Hand of Darkness by Ursula K. Le Guin: Cultural model shifting, deep narrative reframing

Catch-22 by Joseph Heller: Constraint paradox modeling, recursive logic loops

The Player of Games by Iain M. Banks: Strategic abstraction, systemic game logic

Gödel, Escher, Bach by Douglas Hofstadter: Self-reference, abstraction laddering

The Book of the New Sun by Gene Wolfe: Reframed knowledge construction, conceptual recursion

Exhalation by Ted Chiang: Scientific introspection, conceptual minimalism

Pattern Recognition by William Gibson: Signal-noise parsing, ambiguity modeling

The Trial by Franz Kafka: Problem detection under extreme ill-structure

The Gone-Away World by Nick Harkaway: Epistemic collapse, reality filtering

The Mezzanine by Nicholson Baker: Micro-metacognition, chunk-level problem mapping

Life: A User’s Manual by Georges Perec: Nonlinear system modeling, object-oriented knowledge

Pale Fire by Vladimir Nabokov: Narrative ambiguity, metarepresentational construction

Remainder by Tom McCarthy: Recursive memory simulation, environmental modeling

Lexicon by Max Barry: Linguistic schema control, identity manipulation

The Intuitionist by Colson Whitehead: Representational paradigm conflict

Einstein’s Dreams by Alan Lightman: Time-space constraint reimagination

The Inheritance Trilogy by N. K. Jemisin: Power modeling, constraint reformation

Version Control by Dexter Palmer: Temporal drift modeling, epistemic regret reasoning

Little, Big by John Crowley: Slow epistemic layering, magical realism reframing

Light by M. John Harrison: Fractured narrative modeling, temporal abstraction

The Affirmation by Christopher Priest: Recursive identity ambiguity, memory modeling City of Saints and Madmen by Jeff VanderMeer: Multi-source archive modeling, contradiction synthesis

Amatka by Karin Tidbeck: Linguistic affordance decay, system fragility

Diaspora by Greg Egan: Trans-human abstract modeling, deep recursive simulation

The Investigation by Stanisław Lem: Statistical anomaly modeling, hypothesis rejection

Embassytown by China Miéville: Symbolic mutation, linguistic affordance engineering

Cloud and Ashes by Greer Gilman: Symbolic recursion, mythic structure modeling

The Physicists by Friedrich Dürrenmatt: Role-switching, ethical modeling

Engineered Worlds Vol. 1 by Gerry Canavan & Joseph Matheny (eds.): Socio-technical constraint systems

Dark Matter by Blake Crouch: Multiverse schema branching

The Gone World by Tom Sweterlitsch: Future-state reasoning, recursive uncertainty

The Echo Maker by Richard Powers: Cognitive failure modeling, relational epistemology
Reposted by InfiRandia 🏳️‍⚧️
adelpreore.bsky.social
Let's all be the rain on this motherfucker's parade.

#NoKings #NoKingsDay
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nordicgamejam.bsky.social
🧠 Quaternions 🤯

3D rotations can be complex, often using quaternions, a challenging but popular concept in game development. Why not simpler Euler angles? What are quaternions? Freya explores these questions in her talk.
Reposted by InfiRandia 🏳️‍⚧️
ashleycooper.bsky.social
Actors knew they deserved better and fought for it. Together.

Gamedevs know they deserve better. What are we gonna do about it?
sagaftra.org
We have reached a tentative agreement with the video game bargaining group, which includes some of the largest video game companies in the world, and we are hopeful that our video game strike will be suspended in the coming days. #SagAftraStrong ow.ly/wZzx50W6Lwv
Purple-streaked background with the SAG-AFTRA logo in white at the top-center. Beneath it reads "VIDEO GAME CONTRACT TENTATIVE AGREEMENT REACHED" in white and yellow lettering.