T. A. Inkwright
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inkwright.bsky.social
T. A. Inkwright
@inkwright.bsky.social
Freelance Writer | Game Designer | DM/GM | Storyteller
I still reference this one from time to time.

I do miss the days when the content we got was as tailored as this was to specific features.
May 9, 2025 at 3:17 PM
Hmm, challenge accepted!

Thanks for the link, I'll see what I can crank out in the next few days.
December 2, 2024 at 8:22 PM
Features included:

- Random list of events, and sub-events that would spring up based on outside triggers

- Peer-reviewed stats. e.g. you can claim you'd be strong enough to do something easily, but the table might have other opinions

- Travelling element, where the table plays while walking
December 2, 2024 at 2:24 PM
You don't need a new hobby
You don't need a new hobby
You don't need a new hobby
You don't...

Flashy lights and blippy bloops are my new weakness.
December 1, 2024 at 1:19 PM
"The DM and their five DMPCs conducted a short ceremony for their fallen companions, pointing out all the ways they could have played better."
December 1, 2024 at 1:11 PM
This aligns with a number of notions I haven't shared or committed to paper because I'm scared they might make more sense than I currently believe them to.

I don't think technology is the source though, it's just a conduit. One reliant on something scarier; the devolution of human empathy.
November 30, 2024 at 11:18 AM
It's a lot easier to make humans dumber than it is to make computers smarter.

We're often celebrating the feats of artificial intelligence when we ought to be mourning the demise of our own.
November 30, 2024 at 10:38 AM
Yep, I switched to left-aligned after being told it was better for Dyslexic people.
November 30, 2024 at 10:36 AM
The placement of the 'Alt' text link on the image knocks the last 'Y' from this gif and gives it an entirely different meaning.
November 30, 2024 at 10:22 AM