InsatiableBrainWorms
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insatiableworm.bsky.social
InsatiableBrainWorms
@insatiableworm.bsky.social
Would you still love me if I was a human?
Pinned
Approx time for Module 9:
20hr 2min 29sec
6 breaks

Total time so far:
2day 10hr 1min 8sec
22 breaks
Didn’t post but got carried away making a prototype of a top down game I started a week ago. I’m not sure I’ll make a game of it but keen to make the systems I planned.
December 2, 2025 at 12:14 PM
Reposted by InsatiableBrainWorms
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
Small update and thoughts on total module time from M9.L1 to L13:

17 hr 07 min 06 sec

+
November 20, 2025 at 1:44 PM
M9.L1:
12 min 26 seconds
November 10, 2025 at 4:37 PM
Reposted by InsatiableBrainWorms
New icon, a brainy worm! (that’s hungry)
November 5, 2025 at 6:36 PM
Was very nice to see friends and peers post their high scores from my game I didn't actually expect them to play them.
November 6, 2025 at 4:12 PM
New icon, a brainy worm! (that’s hungry)
November 5, 2025 at 6:36 PM
I've been tempted to add emojis in my code for the giggles but it seems to be a hallmark of ai too its seems. perhaps one day you'll see a function simply called "🤠"
September 23, 2025 at 5:32 PM
Here I adjusted it for the current times
September 17, 2025 at 2:50 PM
Top-down shooter game project thread:
August 27, 2025 at 10:50 PM
I want to prototype a block pushing style movements
August 24, 2025 at 7:43 PM
reminding myself the account isnt dead and happy pride month
June 2, 2025 at 10:48 AM
Occasionally coming back, I'm not putting pressure to my work but happy to finish this now lol
May 14, 2025 at 11:14 AM
Things still going so far so good, abit slowly but I realise now I have no frame of reference from actual projects if my own is acceptable or not
March 27, 2025 at 11:10 PM
Using joplin for actual to do lists, study notes is still pen and paper and this is just observation and documenting thoughts
March 9, 2025 at 7:08 PM
CookieClicker esque game project thread:
February 20, 2025 at 5:47 PM
M8.L1/L2:
1hr 14min 26sec
February 10, 2025 at 10:04 PM
mock dialogue tree
February 10, 2025 at 9:14 PM
Total approximate time taken so far from module 6 to 7 (I'll be totalling time per module next time):

24hr 44min 32sec
13 breaks
M7.L14:
0hr 40min 8sec
February 9, 2025 at 5:36 PM
Made the cursor have some squash n stretch (looks way better at high fps). A text box and 2 buttons that change the audio pitch that plays when the text plays.
January 30, 2025 at 9:44 PM
It has been just over a month, I'm not at home but I'll try and note down a concisely from the top of my head what I've learnt.
I will post here as a means of keeping a log of progress as much as I can.
January 30, 2025 at 3:17 PM
I should try to make my own timer programme to record and save my study sessions
January 29, 2025 at 11:29 PM
Im still at more core an artist (not to say coding isnt an art form in itself) but I want the code to elevate the medium I enjoy making most (3d, illustration, animation). So far I'm enjoying the learning process but should keep aware the medium I enjoy making most wont be integrated for a long time
January 22, 2025 at 5:54 PM
Just to document: Area2d loads in smaller and smaller with random colours until like 20 of them, also pseudo mouse pointer with sprite taking mouse position Vector2 using: get_global_mouse_position(). Not in the vid but i later added a lerp delay just because.
January 22, 2025 at 5:45 PM
Just for the sake of documenting: controllable character with additional sprite that is a sibling in the tree that follows at a lerp amount, both squash and stretch depending on the speed with tweens, falling object that resets to a random window width at y = 0 with tweened area enter animation.
January 21, 2025 at 2:25 PM