intertextual experience
@intertextuality.bsky.social
95 followers 99 following 260 posts
A slightly atypical interview-based podcast. The show helps explore many of the interests I have, including board and all things creating. Listenable everywhere—Spotify link attached: https://shorturl.at/TPvYP
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intertextuality.bsky.social
I read them so you don’t have to.

Feel better soon!
intertextuality.bsky.social
It's perfect.
And seeing as the three of you designed the two games in the newest Bitewing Mythos line, I have to say that I'm loving Azure on BGA and am excited to get both super fancy physical productions in my hands!
intertextuality.bsky.social
In person—Iliad and my game. Online, a bunch; I’d say Shock Knights has been on that’s stuck out to me as a recent gem on BGA that I’d love to play in person.

Leviathan Wilds is high on my to playlist, and I’m hoping this week is the week!
intertextuality.bsky.social
Not sure if it was the browser or connection, but this set of nested messages seemed to break my Bluesky the way a Pynchonian page breaks my brain. Thank you for this write-up though! After finishing a few things (GR included..), I think I’m going to read a little DeLillo and return to Pynchon.
intertextuality.bsky.social
Well.. it is now.
Based on the mechanisms, that will actually fit really well compared to this arbitrary condition I had in there and will provide some more fun text-linked “chrome” (kind of embarrassed I didn’t think of this).
If/when this gets done, you’re getting rulebook note shout-out!
intertextuality.bsky.social
It’s gone through quite a bit of change. It was also something I was going to try to make for a compendium initially and then re-theme. Going to be a little tough to make that happen, so I’ll just pour myself into this one.
tl;dr: As soon as it’s done, it’s all yours!
& fair on the italics 😅
intertextuality.bsky.social
Semi-interestingly, I’ve been noodling with a game based on/inspired by “As I Lay Dying.”

Also, I wish Bluesky let you italicize titles—putting them in quotes feels 🤢.
intertextuality.bsky.social
Interesting... I had the same sentiment about that damn Faulkner taking my ideas.
intertextuality.bsky.social
What I played, I loved. Felt like I was okay/good at Hades and firmly in the okay camp when playing Hades II early in its early access.
Take care of those wrists though. Endurance activities are all about sustainability. Can’t defeat Chronos with carpal tunnel
intertextuality.bsky.social
Had to double check for understatement.
Hades is a top three game for me ever, so I’m really trying to set a time to dive into II—just have some games to finish at my current 🐢 pace.
@supergiantgames.bsky.social ‘s Pyre is one of those games, and I’m loving it
intertextuality.bsky.social
Mostly confused that it’s only kinda
intertextuality.bsky.social
Back to school with @petewiss.bsky.social

We put in some standardized test prep here.

All that work is paying off, as Pete's been making some awesome stuff—designing, developing, and podcasting.

open.spotify.com/episode/0zGK...
#40 - Pete Wissinger—Crit(ical Thinking Skill)s and Trick(y question)s—A Back to School Special
open.spotify.com
intertextuality.bsky.social
Thought I had this wishlisted (? if there was a pre-early access page) but didn’t.

Thank you for the reminder!
intertextuality.bsky.social
Purchased! Looking forward to trying this out.
intertextuality.bsky.social
this in a previous article and subsequently subconsciously thought of it as a great title for our episode before forcing you to title it—but I don’t think I consciously noticed that blurb until now.
Fun?!
intertextuality.bsky.social
challenge.” Due to time, that was one thought that was kind of booted. Does that reframing really change anything?
I find myself just saying fun aloud more than I would if I were to script something.

Also, is your “What we talk about when we talk about board games” a nod to Carver?
I must’ve seen
intertextuality.bsky.social
thoughts that I didn’t really get to was thinking about labeling the fun as fun with a modifier compared to just stating the modifier itself.
e.g. “This game‘s challenge allowed me to approach it in a myriad of ways, trying to crack its code” compared to “Trying to crack this game’s code was a fun
intertextuality.bsky.social
Unambiguously had types one through four of fun while reading this.

Anyway, this is unsurprisingly great. Had an interview with Carl Robinson—designer of Kelp—about fun on my show a bit back, and it was an interesting exploration that was two hours yet still quite incomplete. One of the
intertextuality.bsky.social
It's international podcast day.
I have a podcast that I think is pretty good, so check it out if you haven't.
Thanks :)

open.spotify.com/show/1i0phsx...
#39 - Connie Vogelmann—Bee, Beeing, Beeen: A Cleansing Space Flight
open.spotify.com
intertextuality.bsky.social
I fired it up and then realized I was balancing like eight other games (unsuccessfully). Looking forward to giving it the time it deserves.
intertextuality.bsky.social
Super fair approach to the decisions/strategy here. In general, I'm not going to claim expertise on playing well. That's especially true for this game (lol). The feeling that they were quite easy to obtain yet harder to steal was there for me, and reading the review, I was like, "yeah, same."
intertextuality.bsky.social
"its beasts are too flippantly gained and too hard to sway" seems to be my main complaint so far in my limited plays.