Iron Redoubt
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ironredoubt.bsky.social
Iron Redoubt
@ironredoubt.bsky.social
Another nerd on the net. I run roleplaying games as a game master, love boardgames, and discussing film and television! Happy to discuss and brainstorm!

I use https://game-icons.net/ for many of my game assets!
Depending, besides murder hobos some people might see small action (saving people under the thumb) to be either too difficult, or to systemic for them to be able to help, and slaying the big bad through them is the overall best use of their skills.
January 22, 2026 at 5:53 PM
Going with a boardgame next. This one captured my heart and mind, I can't get enough of it.

Spirit Island... and all it's wonderful expansions. I hope it survives the death of it's publisher.

boardgamegeek.com/boardgame/16...
Spirit Island
Island Spirits join forces using elemental powers to defend their home from invaders.
boardgamegeek.com
January 19, 2026 at 12:52 AM
Lets start with my current videogame that I am spending too much time on. Gotta love the different elements in it.
January 19, 2026 at 12:48 AM
On the one hand, I wish to siphon your energy to power my own creations, on the other hand, I want to enjoy your creations....

I guess I will continue my own small climb, and one day stand upon your shoulders.
January 18, 2026 at 4:56 PM
In my opinion it is a time loop due to the demographics of playgroups and exposure. People don't play one ttrpg and instantly find and connect with the community. Most new players are younger and not hanging out in the spaces and circles that the previous generation used to discuss these things.
January 16, 2026 at 2:49 PM
I really don't like the idea of phrasing it as pro-play or anti-play. It's pro-mechanism or anti-mechanism, but whether that is skipping the fun or skipping to the fun is very player/game dependent. Many anti-X activities preserve immersion, while game mechanics and failure can sometimes break it.
January 16, 2026 at 12:59 AM
I find that the best solution is games where you are encouraged to play multiple times and combine the scores. Even when you lose every point still maters for the larger series. Many card games use this heavily.
January 15, 2026 at 5:34 PM
Game length is an often important part of balance, and giving the ability for a player to shorten a match lowers the viability of long term play. Is losing 'garbage time' worth the potential loss of decision space?
January 15, 2026 at 5:26 PM
It is a part of it for sure. Do you think games should end after a single person is eliminated? Do you think designing games with mechanics to allow someone to bow out or concede changes the game state and might reward different forms of suboptimal or unfun play?
January 15, 2026 at 5:26 PM
I kind of wish there was more of an exploration on how to achieve such a thing in larger groups. Many games have such tight knit structure that removing a player or allowing one to concede would grant advantage or victory to someone who would not have won if the game was played out to completion.
January 15, 2026 at 1:25 PM
Did sleep at least help you visualize it's scifi nova counterpoint?
January 13, 2026 at 2:02 PM
The Age of Fire, when the Roulan Empire fell to civil war. They were terrible despots, but in their selfish cruelty razed the constellation as they tore themselves and their empire apart. The unleashed terrible weapons of destruction, and the Age of Darkness that followed was like a quiet reprieve.
January 9, 2026 at 1:58 PM
Deets that might matter:

I am a native English speaker. Working on my Spanish...
I live in an American timezone
I won't be playing Dnd, and will be avoiding things like it.
Happily a forever Gm but will share the seat if people want to swap!
January 8, 2026 at 7:21 PM
Have you looked at Mobile Frame: Zero
A) how it allows uneven forces.
B) it's focus on objective control.

The way it's done the smaller team wins by basically just holding onto what little they have, while the larger groups are forced to aggressively take territory to win.
January 7, 2026 at 7:03 PM
Shards would be neutral units perhaps wielded by both sides or just an obstacle.

Also, I want a hybrid units useable by two different factions representing the Dust books like fraying of the edges post post apocalypse.
January 7, 2026 at 4:58 PM
If this is in your Nova scifi setting

Sparks - few and high powered.
Lunar Cult - Strong area control.
Corvus - Obvi the mobile faction
Hellions - Other mobile faction but more aoe and less specialized
Spore - Defensive and reactive
Zed - Aggressive but predictable,
January 7, 2026 at 4:58 PM
Yes! Sorry for the slow response, was having dinner!
January 7, 2026 at 12:43 AM
Happy to help or just bounce ideas off of if you need it.
January 6, 2026 at 11:32 PM
Glad it went well. The system really sings once everyone is comfortable with it! My own group is about eight or so sessions in, and about to start back up tomorrow!
January 6, 2026 at 4:24 AM
The known systems are referred to as "The Constellation" a title that if not created by, was enforced by the despotic hegemony that ruled them for so long.
January 5, 2026 at 2:15 PM