ItsTheKro
itsthekro.bsky.social
ItsTheKro
@itsthekro.bsky.social
Indie gamedev from the UK developing an RPG!

Studio Head at Blue Corvus Games: bsky.app/profile/bluecorvusgames.bsky.social
Enemy NPCs now have perception!

They can now make actions based on sight, hearing and damage!

When investigating the location of a sound, they'll have a look and then go back to their previous task!

Can't wait to expand this further!

#gamedev
#indiedev
January 6, 2025 at 8:35 PM
Here's a little preview of what I have for NPC AI so far!

He can patrol and can change states from passive to hostile.

Next up is creating AI perception so I can eventually set up the NPC to be able to swap states without my input!

#gamedev
#indiedev
January 3, 2025 at 5:25 PM
Not many things to update on for gamedev rn.

I'll be making enemy AI for a while but will show progress when I reach milestones!

It's my least favourite thing to set up but feels amazing when it just works.

Will post updates soon!

#gamedev
#indiedev
January 2, 2025 at 7:33 PM
2024 has been a rollercoaster.

I started Blue Corvus Games and slowly making my dream a reality.

I also lost people I cared about deeply, but I’m pushing on. I went back to the gym and now I’m getting healthier and happier by the day.

Bring it on 2025, I’m ready this time.
a man in a tuxedo is sitting in front of a crowd of people and says `` bring it on '' .
ALT: a man in a tuxedo is sitting in front of a crowd of people and says `` bring it on '' .
media.tenor.com
December 31, 2024 at 11:04 PM
Status effects from spells are now functional!

There are still a couple of bugs to fix but the core of it is working nicely.

Going to iron out the bugs and then add more status effects for other spells too!

#gamedev
#indiedev
December 30, 2024 at 7:24 PM
I have just added spellcasting to my game!

Next up is to add some status effects depending on the elemental type!

#gamedev
#indiedev
December 29, 2024 at 2:46 PM
Adding on from this, the groundwork for ranged combat is done!

This means I'll be adding bow+arrow and spellcasting based combat to the game and will hopefully have it working tomorrow!

#gamedev
#indiedev
The 2 handed weapon type is now working!

Still needs some polish but I'm very happy with my progress!

Next up on the list is ranged combat and then finally enemy AI!

#gamedev
#indiedev
December 28, 2024 at 5:51 PM
The 2 handed weapon type is now working!

Still needs some polish but I'm very happy with my progress!

Next up on the list is ranged combat and then finally enemy AI!

#gamedev
#indiedev
December 28, 2024 at 12:02 PM
The groundwork for the 2 Handed weapon type is done! Going to implement it fully tomorrow!

#gamedev
#indiedev
I got the 1 Handed weapon type working! Here's the WIP mace in action!

I have a few more weapon types to add and then it's onto enemy combat and making actual gameplay and polishing!

#gamedev
#indiedev
December 27, 2024 at 7:38 PM
I got the 1 Handed weapon type working! Here's the WIP mace in action!

I have a few more weapon types to add and then it's onto enemy combat and making actual gameplay and polishing!

#gamedev
#indiedev
December 27, 2024 at 2:31 PM
I'm now back home working on gamedev after having a wonderful time with my family.

Had some ideas on what to add next while away from home and already working on expanding what types of weapons the player can use!

2025 is looking to be a great year for BCG!

#gamedev #indiedev
Merry Christmas from Blue Corvus Games!

To celebrate we've got a little teaser showcasing a few things we've been working on!

- Inventory System
- Interactables (Doors, Containters, Items)
- Equipment
- Combat

Full devlog coming soon! (With more stuff we haven't shown here!)

#gamedev
#indiedev
December 26, 2024 at 9:02 PM
A teaser for what I've been working on in gamedev! Full devlog coming soon!

#gamedev
#indiedev
Merry Christmas from Blue Corvus Games!

To celebrate we've got a little teaser showcasing a few things we've been working on!

- Inventory System
- Interactables (Doors, Containters, Items)
- Equipment
- Combat

Full devlog coming soon! (With more stuff we haven't shown here!)

#gamedev
#indiedev
December 25, 2024 at 12:40 PM
All of my asset packs are currently 50% off!

Go check them out!

#gamedev
#indiedev
All Blue Corvus Games asset packs are currently 50% off until the end of the year!

Go check them out on the Fab Marketplace!

www.fab.com/sellers/Blue...

#gamedev
#indiedev
December 23, 2024 at 5:54 PM
I spent yesterday overhauling my character sheet component with a new class system that should hopefully allow me to create more unique encounters and for players to have a bit more choice when building a character.

Very happy with it so far and looking forward to expanding it!

#gamedev
December 13, 2024 at 9:56 AM
I'm very happy with the progress on gamedev today. The next 3 months have been planned and I got everything on my to-do list done for today at least!

I've also opened doors for more player choice on how to approach certain tasks. Very much looking forward to expanding further!

#gamedev
December 11, 2024 at 8:39 PM
Working on the next part of this level this weekend. Perhaps something will be lurking in the darkness soon 👀👀

#gamedev
Here's an early WIP look of one of the interior levels for my first game! Still a lot of work to do but I'm happy with the progress!

Need to create a few more custom assets for lore reasons but things are starting to come together!
#gamedev
November 22, 2024 at 10:28 AM
I do also have the exterior open world area that leads to this level made but I feel it isn't quite ready to be shown yet! All in good time though!
Here's an early WIP look of one of the interior levels for my first game! Still a lot of work to do but I'm happy with the progress!

Need to create a few more custom assets for lore reasons but things are starting to come together!
#gamedev
November 20, 2024 at 6:51 PM
Here's an early WIP look of one of the interior levels for my first game! Still a lot of work to do but I'm happy with the progress!

Need to create a few more custom assets for lore reasons but things are starting to come together!
#gamedev
November 20, 2024 at 6:43 PM