I really want to get rid of my shitty S21FE, and it seems I can only choose the lesser evil.
I really want to get rid of my shitty S21FE, and it seems I can only choose the lesser evil.
It's a game without a target audience or identity.
And bad marketing on top.
It's a game without a target audience or identity.
And bad marketing on top.
Many people in the IDV industry see gaps in the implementation (EU bureaucracy). But it's coming.
github.com/eu-digital-i...
Many people in the IDV industry see gaps in the implementation (EU bureaucracy). But it's coming.
github.com/eu-digital-i...
And there is also eIDAS, which will fix the gaps and allow for interop:
eu-digital-identity-wallet.github.io/eudi-doc-arc...
And there is also eIDAS, which will fix the gaps and allow for interop:
eu-digital-identity-wallet.github.io/eudi-doc-arc...
github.com/microblink/w...
A custom render method which allows you to use "microfrontend" composition at runtime conditionally, instead of a compile-time. Reusing the same runtime across shadow root boundaries.
Stuff like this is impossible in react.
github.com/microblink/w...
A custom render method which allows you to use "microfrontend" composition at runtime conditionally, instead of a compile-time. Reusing the same runtime across shadow root boundaries.
Stuff like this is impossible in react.
The biggest difference is that Solid is not only performant ount-of-the-box, but that it's not a black-box like React, allowing you to tap into the lifecycle. This allows you to make these kinds of utilities.
The biggest difference is that Solid is not only performant ount-of-the-box, but that it's not a black-box like React, allowing you to tap into the lifecycle. This allows you to make these kinds of utilities.
docs.solidjs.com/concepts/con...
Both are implicitly keyed, depends if you're focusing on the item or the index.
docs.solidjs.com/concepts/con...
Both are implicitly keyed, depends if you're focusing on the item or the index.
All other concerns aside, creators using these tools are digging their own graves, and making themselves obsolete in the long-term.
All other concerns aside, creators using these tools are digging their own graves, and making themselves obsolete in the long-term.
The problem is when you start using AI for "must-haves".
It lowers the the bar for what is considered "good work", and long term impact.
The problem is when you start using AI for "must-haves".
It lowers the the bar for what is considered "good work", and long term impact.